| ... | @@ -49,7 +49,7 @@ Attributes | ... | @@ -49,7 +49,7 @@ Attributes | 
|  | | VerticalNoise     | vn | The randomness of the projectile in the vertical direction | 0 | |  | | VerticalNoise     | vn | The randomness of the projectile in the vertical direction | 0 | | 
|  | | Bounce            |    | Should the projectile bounce. Bounce radius depends on the projectile's hitbox. **Premium Only** Mechanic                                   | false | |  | | Bounce            |    | Should the projectile bounce. Bounce radius depends on the projectile's hitbox. **Premium Only** Mechanic                                   | false | | 
|  | | BounceVelocityMod |    | Every time the projectile bounces, its velocity will be multiplied by this value. **Premium Only** Mechanic     | 0.9 |  | | BounceVelocityMod |    | Every time the projectile bounces, its velocity will be multiplied by this value. **Premium Only** Mechanic     | 0.9 | 
|  |  |  | | hitConditions     |    | A list of conditions that a target must meet in order for the projectile to be able to hit it  |  | | 
|  |  |  |  | 
|  |  |  |  | 
|  | Special Notes |  | Special Notes | 
| ... | @@ -113,14 +113,14 @@ Examples | ... | @@ -113,14 +113,14 @@ Examples | 
|  | This example shoots a fast-moving ball of ice that damages and slows the |  | This example shoots a fast-moving ball of ice that damages and slows the | 
|  | first entity it hits: |  | first entity it hits: | 
|  | **Mob File** |  | **Mob File** | 
|  |  |  | ```yaml | 
|  | Mob: |  | Mob: | 
|  | Type: SKELETON |  | Type: SKELETON | 
|  | Skills: |  | Skills: | 
|  | - skill{s=IceBolt} @target ~onTimer:100 |  | - skill{s=IceBolt} @target ~onTimer:100 | 
|  |  |  | ``` | 
|  | **Skills File** |  | **Skills File** | 
|  |  |  | ```yaml | 
|  | IceBolt: |  | IceBolt: | 
|  | Skills: |  | Skills: | 
|  | - projectile{onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=8;i=1;hR=1;vR=1;hnp=true} |  | - projectile{onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=8;i=1;hR=1;vR=1;hnp=true} | 
| ... | @@ -131,3 +131,8 @@ first entity it hits: | ... | @@ -131,3 +131,8 @@ first entity it hits: | 
|  | Skills: |  | Skills: | 
|  | - damage{a=10} |  | - damage{a=10} | 
|  | - potion{type=SLOW;duration=100;lvl=2} |  | - potion{type=SLOW;duration=100;lvl=2} | 
|  |  |  | ``` | 
|  |  |  | hitConditions usage example: | 
|  |  |  | ```yaml | 
|  |  |  | - projectile{hitConditions=[  - isMonster true  - isFrozen false ]} | 
|  |  |  | ``` | 
|  |  |  | \ No newline at end of file |