... | ... | @@ -49,7 +49,7 @@ Attributes |
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| VerticalNoise | vn | The randomness of the projectile in the vertical direction | 0 |
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| Bounce | | Should the projectile bounce. Bounce radius depends on the projectile's hitbox. **Premium Only** Mechanic | false |
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| BounceVelocityMod | | Every time the projectile bounces, its velocity will be multiplied by this value. **Premium Only** Mechanic | 0.9
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| hitConditions | | A list of conditions that a target must meet in order for the projectile to be able to hit it | |
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Special Notes
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... | ... | @@ -113,14 +113,14 @@ Examples |
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This example shoots a fast-moving ball of ice that damages and slows the
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first entity it hits:
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**Mob File**
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```yaml
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Mob:
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Type: SKELETON
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Skills:
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- skill{s=IceBolt} @target ~onTimer:100
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```
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**Skills File**
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```yaml
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IceBolt:
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Skills:
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- projectile{onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=8;i=1;hR=1;vR=1;hnp=true}
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... | ... | @@ -131,3 +131,8 @@ first entity it hits: |
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Skills:
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- damage{a=10}
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- potion{type=SLOW;duration=100;lvl=2}
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```
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hitConditions usage example:
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```yaml
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- projectile{hitConditions=[ - isMonster true - isFrozen false ]}
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``` |
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\ No newline at end of file |