... | @@ -247,26 +247,6 @@ Examples: |
... | @@ -247,26 +247,6 @@ Examples: |
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[Audience]: /Skills/Effects#audience
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[Audience]: /Skills/Effects#audience
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[billboard type]: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Display.Billboard.html
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[billboard type]: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Display.Billboard.html
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<!--
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Bullet types available are:
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- **ARROW** - *projectile{bulletType=ARROW;arrowType=(NORMAL/SPECTRAL/TRIDENT);...}*
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- **BLOCK** - *projectile{bulletType=BLOCK;material=STONE;...}*
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- **ITEM** - *projectile{bulletType=ITEM;material=STONE;...}*
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- **MYTHICITEM** - *projectile{bulletType=MYTHICITEM;material=MyMythicItem;...}*
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- **MOB** - *projectile{bulletType=MOB;mob=SkeletonKing;...}*
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- **TRACKING** - *projectile{bulletType=TRACKING;bulletmaterial=MyMythicItem;model=CustomModelData;...}*
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- **DISPLAY** - *projectile{bulletType=DISPLAY;...}* `same options as tracking/armorstand bullet`
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- **TEXT** - *projectile{bulletType=TEXT;bulletText="...";bulletBillboard=CENTER;bulletscale=1.0,1.0,1.0;backgroundColor=64,0,0,0;...}*
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- `backgroundColor` - this is expressed in argb format
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Yes, that's right, you can even shoot projectiles made up of other
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Mythic mobs! Mobs shot with the projectile skill cannot be interacted
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with, but will still use all their skills...
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You can also use the new **bulletSpin=#** option to give your bullets
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some spin.
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-->
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## Examples
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## Examples
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