Description
Deals damage equal to a percent of the player's max health, where 1 is 100%. Inherits every attribute of the Damage mechanic.
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
percent | p | The percentage to damage the target | 0.1 |
currentHealth | current, c, ch | Whether it calculates the percent from your original or current health | false |
This mechanic inherits every attribute of the damage mechanic
The
amount
attribute is ignored
Examples
Hurts the target for half (50%) of its max health.
Skills:
- damagepercent{percent=0.5}
Aliases
- damagepercent
- percentdamage