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## Description
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Deals damage equal to a percent of the player's max health, where 1 is
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100%. Has the same options as the [Damage](skills/mechanics/damage) mechanic.
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100%. Inherits every attribute of the [Damage](skills/mechanics/damage) mechanic.
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| percent | p | The percentage to damage the target | 0.1 |
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| current | c,ch |Whether it calculates the percent from your original or current health| false |
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| ignoreArmor | ia | Whether or not to ignore armor | false |
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| preventknockback | pkb, pk | Whether or not to prevent knockback | false |
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| preventimmunity | pi | Whether or not to ignore immunities | false |
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| currentHealth | current, c, ch |Whether it calculates the percent from your original or current health| false |
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> This mechanic inherits every attribute of the [damage](skills/mechanics/damage) mechanic
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>> The `amount` attribute is ignored
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## Examples
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... | ... | @@ -19,3 +18,8 @@ Hurts the target for half (50%) of its max health. |
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Skills:
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- damagepercent{percent=0.5}
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```
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## Aliases
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- [x] damagepercent
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- [x] percentdamage |
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\ No newline at end of file |