... | @@ -14,14 +14,8 @@ Added projectile bullets to Orbital in MM 4.11. See how to use them on the [proj |
... | @@ -14,14 +14,8 @@ Added projectile bullets to Orbital in MM 4.11. See how to use them on the [proj |
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## Attributes
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## Attributes
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| onStart | oS | Meta-Skill executed when the orbital first starts | |
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| onTick | oT | Meta-Skill executed every [interval] ticks at the orbital's origin location | |
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| onHit | oH, onhitskill | Meta-Skill executed when the projectile hits something. Targets hit are inherited by the meta-skill | |
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| onHit | oH, onhitskill | Meta-Skill executed when the projectile hits something. Targets hit are inherited by the meta-skill | |
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| onEnd | oE | Meta-Skill executed when the projectile ends | |
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| auraName | buffName, debuffName | Optional name, required to use associated mechanics & conditions that reference a specific aura, and to make the aura be able to stack | |
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| auraName | buffName, debuffName | Optional name, required to use associated mechanics & conditions that reference a specific aura, and to make the aura be able to stack | |
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| charges | c | If set, the orbital will stop after firing this many times | |
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| duration | d | The max duration (in ticks) the orbital will persist | 100 |
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| interval | i | How often (in ticks) the orbital updates its position | 1 |
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| radius | r | The radius of the orbit around the target | 4 |
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| radius | r | The radius of the orbit around the target | 4 |
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| hitRadius | hr | The radius around the orbital in which targets can be hit | 1 |
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| hitRadius | hr | The radius around the orbital in which targets can be hit | 1 |
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| verticalHitRadius | vhr, vr | The y component of the hitradius | `hitradius` |
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| verticalHitRadius | vhr, vr | The y component of the hitradius | `hitradius` |
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... | @@ -42,13 +36,6 @@ Added projectile bullets to Orbital in MM 4.11. See how to use them on the [proj |
... | @@ -42,13 +36,6 @@ Added projectile bullets to Orbital in MM 4.11. See how to use them on the [proj |
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| hitPlayers | hp | Whether can hit players | true |
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| hitPlayers | hp | Whether can hit players | true |
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| hitNonPlayers | hnp| Whether can hit non players | false |
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| hitNonPlayers | hnp| Whether can hit non players | false |
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| hitSelf | hs | Whether can hit caster | false |
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| hitSelf | hs | Whether can hit caster | false |
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| cancelOnGiveDamage | cogd | Whether end after given damage to other entities | false |
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| cancelOnTakeDamage | cotd | Whether end after taken damage from other entities | false |
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| cancelOnDeath | cod| Whether end after caster death | true |
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| cancelOnTeleport | cot| Whether end after caster teleported | false |
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| cancelOnChangeWorld | cocw | Whether end after caster join other world | false |
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| cancelOnSkillUse | cosu | Whether end after caster spell a skill | false |
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| cancelOnQuit | coq | Whether end after caster quit | true |
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| hugsurface | hs | Whether or not the orbital should move along the ground | false |
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| hugsurface | hs | Whether or not the orbital should move along the ground | false |
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| hugliquid | hugwater, huglava | Whether using `hugSurface` will also make the orbital move on top of liquids | false |
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| hugliquid | hugwater, huglava | Whether using `hugSurface` will also make the orbital move on top of liquids | false |
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| heightfromsurface | hfs | How high above the surface the orbital should glide if `HugSurface` is set to `true` | 0.5 |
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| heightfromsurface | hfs | How high above the surface the orbital should glide if `HugSurface` is set to `true` | 0.5 |
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