Description
Applies an aura to the target that triggers a skill when they damage something. Can use any aura attribute
Implemented Placeholders |
---|
<skill.var.damage-amount> |
<skill.var.damage-type> |
<skill.var.damage-cause> |
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
onattackskill | onattack, oa, onmelee, onhitskill, onhit, oh | metaskill to execute if the target hits something | |
cancelEvent | cE, canceldamage | Whether or not to cancel the event that triggered the aura | false |
damageAdd | add, a | An optional static increase to the original hit's damage | 0 |
damageMultiplier | multiplier, m | An optional multiplier to the original hit's damage | 1 |
modDamageType | damagetype | The type of the damage inflicted |
This mechanic inherits every attribute of the aura mechanic
Examples
Skills:
- onAttack{oH=SuperPunch;cE=true;auraname=MyAura}
Aliases
- onhit