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missile · Changes

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Update missile authored Oct 10, 2024 by Lxlp's avatar Lxlp
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  • skills/mechanics/missile.md skills/mechanics/missile.md +9 -2
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skills/mechanics/missile.md
View page @ 69c689c2
......@@ -7,7 +7,7 @@ Missiles can target both a location and an entity.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| Inertia | in | Sets the "turning-rate" of the missile. Lower values make the missile turn around faster. Use big numbers (10-100) when trying to make your missiles turn slowly. | 1.5 |
| Inertia | in, intertia | Sets the "turning-rate" of the missile. Lower values make the missile turn around faster. Use big numbers (10-100) when trying to make your missiles turn slowly. | 1.5 |
| Bounces | bounce | Should the projectile bounce. Bounce radius depends on the projectile's hitbox. **Premium Only**. | false |
| BounceVelocity | bv | Every time the projectile bounces, its velocity will be multiplied by this value. **Premium Only** . | 0.9 |
| HugSurface| hs | Whether or not the projectile should move along the ground. | false |
......@@ -16,8 +16,11 @@ Missiles can target both a location and an entity.
| MaxClimbHeight | mch | The number of attempts the projectile will make to **increase** its y-location before terminating itself, when the projectiles is "hugging" either a block or a liquid | 3 |
| MaxDropHeight | mdh | The number of attempts the projectile will make to **decrease** its y-location before terminating itself, when the projectiles is "hugging" either a block or a liquid | 10 |
| highAccuracyMode | ham| Whether to use high-accuracy mode, which raytraces every tick to ensure the projectile cannot ever go through anything. Values can be `true`, `false`, `PLAYERS_ONLY` | PLAYERS_ONLY |
| hitnonplayers | hnp | Whether the missile should hit non player entities | true |
> This mechanic inherits every inheritable attribute of the [Projectile](/skills/mechanics/projectile#inheritable-attributes) mechanic
>> - The `hitnonplayers ` attribute is **defaulted** at `true`
## Examples
This example shoots a missile that looks like a thin trail of flames
......@@ -46,3 +49,7 @@ Homer_HIT:
- effect:sound{s=entity.generic.explode;v=1;p=0}
- damage{a=1337;i=false}
```
## Aliases
- [x] mi
\ No newline at end of file
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