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Heals the target entity for a percentage of its max-health. Like the heal skill, can also overheal mobs by a percentage.
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
multiplier | m | The percentage to heal, refers to the targets max-health | [1] 0.1 |
overheal | oh | Whether or not to apply overhealing as additional MaxHealth | false |
Examples
This will make the casting mob heal for 20% of its health each time it gets to attack.
Skills:
- healpercent{m=0.2} @self ~onAttack
[1] 1 = 100 %, 0.5 = 50 % and so on...