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  • endprojectile

endprojectile · Changes

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updated layout and informations authored Sep 23, 2024 by Lxlp's avatar Lxlp
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skills/mechanics/endprojectile.md
View page @ 9403e6a2
Mechanic: End Projectile
--------------------------
## Description
Terminates the projectile this mechanic has been called from, activating its onEnd skill in the process.
**Attributes**
| Attribute | Alias | Description |
| --------- | ----- | ----------- |
| none | none | none |
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| conditions| condition, cond, con | The conditions to check before terminating the projectile | |
Examples
--------
##Examples
**Mob file**
```
```yaml
Mob:
Type: HUSK
Skills:
......@@ -21,7 +19,7 @@ Mob:
```
**Skill file**
```
```yaml
ExplodingProjectile:
Skills:
- projectile{onTick=ExplodingProjectile_Tick;onEnd=ExplodingProjectile_End;v=4;i=1;hp=false;sb=false;se=false;d=200}
......@@ -36,4 +34,12 @@ ExplodingProjectile_End:
- damage{a=20} @EntitiesNearOrigin{r=5}
- throw{fromorigin=true} @EntitiesNearOrigin{r=5}
- effect:explosion @origin
```
\ No newline at end of file
```
## Aliases
- [x] terminateProjectile
- [x] terminateproj
- [x] endproj
- [x] stopprojectile
- [x] stopproj
\ No newline at end of file
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