|
|
|
## Description
|
|
Causes the current skilltree to be delayed by X ticks.
|
|
Causes the current skilltree to be delayed by X ticks.
|
|
Delay can also be used as an attribute directly inside of mechanics by adding the `delay=TICKS` [universal attribute](/Skills/Mechanics#universal-attributes). This way, the delay is not applied to the entire skilltree but only to the single mechanic.
|
|
Delay can also be used as an attribute directly inside of mechanics by adding the `delay=TICKS` [universal attribute](/Skills/Mechanics#universal-attributes). This way, the delay is not applied to the entire skilltree but only to the single mechanic.
|
|
|
|
|
|
Skill-delay and Attribute-delay do not work in the same manner.
|
|
Skill-delay and Attribute-delay do not work in the same manner.
|
|
|
|
|
|
This mechanic can also be used to accomplish [Intratick Scheduling](/Skills/Intratick-Scheduling)
|
|
> This mechanic can also be used to accomplish [Intratick Scheduling](/Skills/Intratick-Scheduling)
|
|
|
|
|
|
# Examples
|
|
## Examples
|
|
```yaml
|
|
```yaml
|
|
Skills:
|
|
Skills:
|
|
- ignite{ticks=60}
|
|
- ignite{ticks=60}
|
... | | ... | |