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chain · Changes

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updated layout and informations authored Oct 09, 2024 by Lxlp's avatar Lxlp
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skills/mechanics/chain.md
View page @ a482f12c
Mechanic: Chain ## Description
===============
Chain allows you to make skills that bounce between targets, like a Chain allows you to make skills that bounce between targets, like a
"chain lightning" type skill. "chain lightning" type skill.
...@@ -15,9 +13,8 @@ in the skill and the inherited target of onBounce will be the next ...@@ -15,9 +13,8 @@ in the skill and the inherited target of onBounce will be the next
entity it is bouncing to, so fromOrigin is your friend for making entity it is bouncing to, so fromOrigin is your friend for making
effects! effects!
Attributes
----------
## Attributes
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|------------------|------------|-----------------------------------------------------------------------------|---------| |------------------|------------|-----------------------------------------------------------------------------|---------|
| onBounce | ob | The skill that bounces between targets | | | onBounce | ob | The skill that bounces between targets | |
...@@ -28,27 +25,26 @@ Attributes ...@@ -28,27 +25,26 @@ Attributes
| hitTarget | ht | Whether the chain should do the initial from the caster to the first target | true | | hitTarget | ht | Whether the chain should do the initial from the caster to the first target | true |
| hitPlayers | hp | Whether the chain should bounce to players | true | | hitPlayers | hp | Whether the chain should bounce to players | true |
| hitNonPlayers | hnp | Whether the chain should bounce to non-players | false | | hitNonPlayers | hnp | Whether the chain should bounce to non-players | false |
| bounceConditions | conditions | Conditions applied to the bounce target | NONE | | bounceConditions | conditions, cond, c | Conditions applied to the bounce target | NONE |
## Examples
Examples ```yaml
-------- Skills:
- chain{
Skills: bounces=5;
- chain{ bounceRadius=10;
bounces=5; bounceDelay=1;
bounceRadius=10; hitSelf=false;
bounceDelay=1; hitPlayers=true;
hitSelf=false; hitNonPlayers=true;
hitPlayers=true; hitTarget=true;
hitNonPlayers=true; onBounce=[
hitTarget=true; - effect:particleline{p=flame;fromOrigin=true}
onBounce=[ ];
- effect:particleline{p=flame;fromOrigin=true} bounceConditions=[
]; - inlineofsight
bounceConditions=[ - hasaura{aura=damageResist} false
- inlineofsight ];
- hasaura{aura=damageResist} false } @target ~onTimer:20
]; ```
} @target ~onTimer:20 \ No newline at end of file
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