Description
Cast is an Aura mechanic similar to Skill in that it executes a skill, however Cast instead "casts" the skill similar to how you'd expect an RPG hero or monster to do so. Cast will execute the given skill if the cast completes successfully (e.g. if the aura finishes normally), but can be interrupted.
Only one spell can be cast at a time, and which runs as an aura on the caster named #casting. Removing the aura from the entity will interrupt the cast. Any aura settings that cause the cast to stop early will also interrupt casting, such as cancelling on move or teleport.
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
onCastSkill | oncast, oc | Skill to execute if the cast finishes successfully | |
onInterruptedSkill | oninterrupted, oninterrupt, oi | Skill to execute if the cast is interrupted | |
onNoTargetSkill | onnotargets, onnotarget, ont | Skill to execute if no target is found | |
skillname | spellname, sn | Display name of the spell in the cast bar | |
showCastBar | castbar, cb | Whether to show the cast bar | true |
cancelOnMove | com | Whether to cancel the aura if the caster moves | false |
This mechanic inherits every attribute of the Aura mechanic
- The
auraName
attribute is set at#casting
and cannot be changed- The
charges
attribute is set at1
and cannot be changed- The
maxStacks
attribute is set at1
and cannot be changed- The
mergeAll
attribute is set attrue
and cannot be changed
Examples
myCoolMob:
Type: ZOMBIE
Skills:
- cast{
skillName="&aFrost Blast";
duration=40;
onCast=FrostBlast-Cast;
onTick=FrostBlast-Tick;
onInterrupted=FrostBlast-Interrupted;
onNoTargets=FrostBlast-NoTargets;
cancelOnMove=true;
showCastBar=true
} @target ~onTimer:100