... | ... | @@ -4,17 +4,18 @@ Mechanic: CancelEvent |
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Cancel the Event that triggered the skill. This mechanic has several
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important requirements in order to execute properly:
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- The mechanic (or the first skill that leads to it) must be run with
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sync=true in the mob's skill list. Example: -
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- The mechanic or initial skill must be run with sync=true. Example: -
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skill{s=CancelEventSkill;sync=true} ~onDamaged
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- No delays allowed.
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- It only works with specific triggers that make sense.
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- Not all triggers support it.
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- Other mechanics within that skill can still be triggered.
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Possible Triggers
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- ~onAttack
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- ~onDamaged
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- ~onDeath
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- ~onExplode
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- ~onInteract
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- ~onCombat
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