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  • basedamage

basedamage · Changes

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reverted dante and updated notes authored Oct 23, 2023 by Lxlp's avatar Lxlp
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skills/mechanics/basedamage.md
View page @ 50cfc680
==================== ## Description
Damages the target entity for a percentage of the mob's damage stat. Damages the target entity for a percentage of the mob's damage stat.
Attributes
----------
| Attribute | Aliases | Description | Default | ## Attributes
|------------------|---------|-------------------------------------|---------| | Attribute | Aliases | Description | Default |
| multiplier | m | The percentage of damage to deal | 1 | |-----------|-----------|----------------------------------------------------------------------|---------|
| ignoreArmor | ia | Whether or not to ignore armor | false | | multiplier | m | The percentage of damage to deal | 1 |
| preventknockback | pkb, pk | Whether or not to prevent knockback | false | | ignoreArmor | ia | Whether or not to ignore armor | false |
| preventimmunity | pi | Whether or not to ignore immunities | false | | preventknockback | pkb, pk | Whether or not to prevent knockback | false |
| preventimmunity | pi | Whether or not to ignore immunities | false |
Examples ## Examples
--------
This example will make the mob deal 150% of its original damage to its This example will make the mob deal 150% of its original damage to its
target when its being attacked. In this case it would deal 15 damage, target when its being attacked. In this case it would deal 15 damage,
since the mob's base-damage is 10. since the mob's base-damage is 10.
...@@ -27,4 +23,4 @@ AMob: ...@@ -27,4 +23,4 @@ AMob:
Skills: Skills:
- basedamage{m=1.5} @target ~onDamaged - basedamage{m=1.5} @target ~onDamaged
``` ```
[1] 1 = 100%, 0.5 = 50% and so-on > 1 = 100%, 0.5 = 50% and so-on
\ No newline at end of file \ No newline at end of file
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