... | @@ -4,6 +4,8 @@ trigger other skills over its duration. Auras allow you to create custom |
... | @@ -4,6 +4,8 @@ trigger other skills over its duration. Auras allow you to create custom |
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status effects (i.e. buffs and debuffs) that are tracked for their
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status effects (i.e. buffs and debuffs) that are tracked for their
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duration and can also be used in other mechanics and conditions.
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duration and can also be used in other mechanics and conditions.
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[[_TOC_]]
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| [Implemented Placeholders] |
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| [Implemented Placeholders] |
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|------------------------------------|
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|------------------------------------|
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| `<skill.var.aura-name>` |
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| `<skill.var.aura-name>` |
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... | @@ -18,6 +20,7 @@ duration and can also be used in other mechanics and conditions. |
... | @@ -18,6 +20,7 @@ duration and can also be used in other mechanics and conditions. |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| auraName | aura, b, buff, buffname, debuff, debuffname, n, name | Optional name, required to use associated mechanics & conditions that reference a specific aura. Given a random UUID if not defined. | |
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| auraName | aura, b, buff, buffname, debuff, debuffname, n, name | Optional name, required to use associated mechanics & conditions that reference a specific aura. Given a random UUID if not defined. | |
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| auratype | auragroup, group, type, g | The type of the aura. It's similar to its name | |
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| auratype | auragroup, group, type, g | The type of the aura. It's similar to its name | |
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| attachmenttype | attachment, attach | The [Attachment](#attachment-types) to apply to the entity the aura is applied to | NONE |
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| onStartSkill | onStart, os | Meta-Skill executed when the aura first starts |<!--type:Metaskill-->|
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| onStartSkill | onStart, os | Meta-Skill executed when the aura first starts |<!--type:Metaskill-->|
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| onTickSkill | onTick, ot | Meta-Skill executed every [interval] ticks on the affected entity|<!--type:Metaskill-->|
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| onTickSkill | onTick, ot | Meta-Skill executed every [interval] ticks on the affected entity|<!--type:Metaskill-->|
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| onEndSkill | onEnd, oe | Meta-Skill executed when the aura ends |<!--type:Metaskill-->|
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| onEndSkill | onEnd, oe | Meta-Skill executed when the aura ends |<!--type:Metaskill-->|
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... | @@ -50,6 +53,27 @@ If set to `true`, additional attributes becomes available |
... | @@ -50,6 +53,27 @@ If set to `true`, additional attributes becomes available |
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| bartimerstyle | | The [Style](/Mobs/BossBar#style) of the bossbar | SOLID<!--type:BarStyle--> |
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| bartimerstyle | | The [Style](/Mobs/BossBar#style) of the bossbar | SOLID<!--type:BarStyle--> |
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## Attachment Types
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Attachments are optional "objects" that are applied (attached) to the entity the aura is applied to
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| Attachment | Aliases | Description |
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|-------------|--------------|---------------------------------------------------------------------------|
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| [MODELENGINE](#modelengine-attachment) | MEG, ME | A ModelEngine model |
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### ModelEngine Attachment
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| Attribute | Aliases | Description | Default |
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| attachmentmodel | attachmodel, model | The model of the attachment | |
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| attachmentstate | attachstate, state | The state the model will be playing | |
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| attachmentcolor | attachcolor | The color applied to the model | |
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| attachmentscale | attachscale | The scale of the model | 1 |
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| attachmentViewRadius | attackviewradius | The view radius of the model. Leave as -1 to use ModelEngine's default settings | -1 |
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| attachmentEnchanted | attachEnchanted, enchanted | Whether the model should have an enchantment glint applied to it | false |
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| attachmentGlowing | attachGlowing, glowing | Whether the model should be glowing | false |
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| attachmentglowcolor | attachglowcolor | The glow color of the model, if `attachmentGlowing` is set to `true` | |
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| attachmentCulling | attachCulling, culling | Whether the model should be able to be culled by ModelEngine | true |
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| attachmentoffset | attachoffset | The model's offset from the attached entity, in a `x,y,z,yaw,pitch` format.<br>Can also be written as `x,y,z` or `x,y,z,yaw` | 0,0,0,0,0 |
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## Examples
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## Examples
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```yaml
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```yaml
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Skills:
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Skills:
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... | | ... | |