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==================
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## Description
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## Description:
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Sets the world's time. Depending on the attributes used, the change in time can be absolute or relative to the target player.
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Sets the world's time. Depending on the attributes used, the change in time can be absolute or relative to the target player.
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Time mechanics must be synced to function. "sync=true;"
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Time mechanics must be synced to function. "sync=true;"
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## Attributes:
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## Attributes
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| mode | m | The mode used in the time mechanic. Can be ADD/SET/RESET | ADD |
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| mode | m | The mode used in the time mechanic. Can be ADD/SET/RESET | ADD |
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... | @@ -19,7 +17,7 @@ The different values the mode attribute can be all have different effects |
... | @@ -19,7 +17,7 @@ The different values the mode attribute can be all have different effects |
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- **`SET`** - Sets the current time of the world
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- **`SET`** - Sets the current time of the world
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- **`RESET`** - Re-syncs the target's world time with the server world time, if it is not already synced
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- **`RESET`** - Re-syncs the target's world time with the server world time, if it is not already synced
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## Examples:
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## Examples
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```yaml
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```yaml
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# Mob File
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# Mob File
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ExampleMob:
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ExampleMob:
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