Description
Stops a sound from playing from either the vanilla game or a resource pack for the targeted entity. A good list of sounds can be found here. Use the “sound event” column.
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
sound | s | Sound to stop playing | entity.zombie.attack_iron_door |
soundcategory | source, sc, category | The category at which the sound is played, useful for resourcepacks | MASTER |
SoundCategory Attribute
A list of sound categories can be found here.
Examples
SilenceEndermanSkill:
Skills:
- stopsound{s=entity.enderman.scream} @PIR{r=10}
Aliases
- e:ss
- ss