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Recoil · Changes

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Update /skills/mechanics/Recoil authored Mar 12, 2024 by Lxlp's avatar Lxlp
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## Description
Kicks the target's screen to simulate recoil.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| recoil | r | The amount of recoil. | 1 |
| pitch | p | The range of pitch the screen will get kicked by | -10to10 |
| yaw | y | The range of yaw the screen will get kicked by | -0.25to0.25 |
| sneaking | sn | The value of the pitch's and yaw's multiplier if the player is sneaking | 0.75 |
| sprinting | sp | The value of the pitch's and yaw's multiplier if the player is sprinting| 1.25 |
### Recoil Attribute
Negative numbers on pitch will recoil upwards, whilst positive will recoil downwards. If you set the values to the same number it will always go the same distance: `pitch=-1to-1`
## Examples
```yaml
ScreenShakeSkill:
Skills:
- recoil{r=1;pitch=-1to-1} @self ~onAttack
- recoil{r=4;pitch=10to-10} @self ~onAttack
```
## Aliases
- [x] effect:recoil
- [x] e:recoil
\ No newline at end of file
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