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  • ParticleTornado

Last edited by Lxlp Mar 02, 2025
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ParticleTornado

Description

Creates a tornado styled particle effect.

Attributes

This effect extends the general Particle Effect and uses all attributes from it.

Attribute Alias Description Default Value Recommended Value
maxradius mr Max radius of the highest tornado “disk” shape 5 1
yoffset yo Does not actually affect anything 0.8 0
height h # of disks desired * 2 + 1 (Don't ask me why, it just works) 4 3
interval i How fast the particles vertically render. This can be experimented with “rotationspeed” as well. 4 1
duration d Duration of the effect in ticks 200 default
rotationspeed rs How fast the particles will horizontally render. This can be experimented with “interval” as well. 0.04 0.5
sliceheight sh Any value below 1 will cause an incomplete tornado, while anything above 10 will cause different sized spheres to appear in a strange order. This has yet to be fully defined 64 1
cloudparticle cp The particle type at the base of the tornado. Typically something like the “impact” as a tornado spins around, hence the largeexplode example. largeexplode largeexplode
cloudsize cs The radius of the cloud's particle appearances. (Kind of like sphere) 5 1
cloudamount ca How many particles will appear at each randomly generated cloud location. 1 1
cloudhspread chs The horizontal spreading of the cloud. 1 1
cloudvspread cvs The vertical spreading of the cloud. 1.8 0.1
cloudpspeed cps Speed of the playing of the cloud particles 2 default
cloudyoffset cyo Y Offsetting of the entire tornado. (1 + your desired height) 1.8 2

Examples

ExplodingTornado:
  Skills:
  - effect:particletornado{p=flame;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onTimer:100
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