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ParticleTornado · Changes

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updated type metadata authored Mar 02, 2025 by Lxlp's avatar Lxlp
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  • skills/mechanics/ParticleTornado.md skills/mechanics/ParticleTornado.md +1 -1
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skills/mechanics/ParticleTornado.md
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...@@ -14,7 +14,7 @@ Creates a tornado styled particle effect. ...@@ -14,7 +14,7 @@ Creates a tornado styled particle effect.
| sliceheight | sh | Any value below 1 will cause an incomplete tornado, while anything above 10 will cause different sized spheres to appear in a strange order. This has yet to be fully defined | 64 | | sliceheight | sh | Any value below 1 will cause an incomplete tornado, while anything above 10 will cause different sized spheres to appear in a strange order. This has yet to be fully defined | 64 |
| stoponcasterdeath | scd | Whether the effect should stop upon the death of its caster | true | | stoponcasterdeath | scd | Whether the effect should stop upon the death of its caster | true |
| stoponentitydeath | sed |Whether the effect should stop upon the death of the entity it is used on|true| | stoponentitydeath | sed |Whether the effect should stop upon the death of the entity it is used on|true|
| cloudparticle | cp | The particle type at the base of the tornado. Typically something like the “impact” as a tornado spins around, hence the largeexplode default value |largeexplode| | cloudparticle | cp | The particle type at the base of the tornado. Typically something like the “impact” as a tornado spins around, hence the largeexplode default value |largeexplode<!--type:Particle-->|
| cloudsize | cs | The radius of the cloud's particle appearances | 5 | | cloudsize | cs | The radius of the cloud's particle appearances | 5 |
| cloudamount | ca | How many particles will appear at each randomly generated cloud location. | 1 | | cloudamount | ca | How many particles will appear at each randomly generated cloud location. | 1 |
| cloudhspread | chs | The horizontal spreading of the cloud. | 1 | | cloudhspread | chs | The horizontal spreading of the cloud. | 1 |
......
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