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## Description
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Modifies the damage event that triggered the skill.
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This mechanic must be synched, meaning that either the mechanic or the initial skill calling it must be run with the `sync=true` attribute
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| amount | a | The amount of the operation | 1 |
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| damagetype| type, dt, t | The type of the damage to evaluate | ALL |
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| action | mod, m | The [modifier](Stats#modifiers) to use | ADDITIVE|
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## Examples
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```yaml
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Skills:
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- modifyDamage{a=2;modifier=MULTIPLY;sync=true} @self ~onAttack 0.2
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```
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## Aliases
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- [x] modDamage |
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\ No newline at end of file |