... | @@ -13,6 +13,7 @@ The villager will become a nitwit if it doesn't have any profession assigned whe |
... | @@ -13,6 +13,7 @@ The villager will become a nitwit if it doesn't have any profession assigned whe |
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| result | r | The result item of the trade | STONE |
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| result | r | The result item of the trade | STONE |
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| maxUses | uses, u | The uses of the trade |<Max Int>|
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| maxUses | uses, u | The uses of the trade |<Max Int>|
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| experienceReward | expReward, exp, dropExp | If the trade should drop experience | false |
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| experienceReward | expReward, exp, dropExp | If the trade should drop experience | false |
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| villExp | | How much experience is awarded for the trade | 0 |
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| priceMultiplier|multiplier|The multiplier for the price when the player has made the villager angry |0 |
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| priceMultiplier|multiplier|The multiplier for the price when the player has made the villager angry |0 |
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| demand | d | The demand of the trade | 1 |
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| demand | d | The demand of the trade | 1 |
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| specialPrice | special| The special price for when the villager is friendly to the player (player reputation or hero of the village effect) | 1 |
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| specialPrice | special| The special price for when the villager is friendly to the player (player reputation or hero of the village effect) | 1 |
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... | | ... | |