... | ... | @@ -210,6 +210,7 @@ Other than the options written above, you can also determine specific behaviors |
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| itemvfx | ivfx, vfx | Whether the drop should have a item vfx | |
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| vfxmaterial | vfxmat, vfxm | The material of the vfx | |
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| vfxdata | vfxd | The data of the vfx | 0 |
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| vfxmodel | vfxitemmodel | The item model of the vfx. Minecraft 1.21.3+ | |
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| vfxcolor | vfxc, color | The color of the vfx | |
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| pityModifier | pitymod, pmod | The modifier of the pity | 0.0 |
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| resetpity | resetp, rp | Whether the pity should be reset | false |
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... | ... | @@ -239,7 +240,7 @@ Fortune drop amount calculation: |
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- augment_sword_midas_6{itemglow=true;itemglowcolor=AQUA;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
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- blue_stained_tiles{itemglow=true;itemglowcolor=GREEN;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
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- black_stained_tiles{itemglow=true;itemglowcolor=BLUE;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21;vfxc=#55ff55} 1 1
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- bismuth_2{itemglow=true;itemglowcolor=DARK_RED;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxdata=21} 1 1
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- bismuth_2{itemglow=true;itemglowcolor=DARK_RED;hn=true;lootsplosion=true;vfxmaterial=POTION;vfxmodel="mythic:effects/item_beam_3"} 1 1
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```
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