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Changelogs · Changes

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Update Changelogs authored Apr 21, 2024 by Ashijin's avatar Ashijin
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changelogs/Changelogs.md
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...@@ -9,34 +9,24 @@ General ...@@ -9,34 +9,24 @@ General
Mechanics Mechanics
--------- ---------
### NEW: `Log` ### NEW: `Log`
`- log{message="Debug to console with variables <caster.var.test>"}` `- log{message="Debug to console with variables <caster.var.test>"}`
### NEW: `SetTextDisplay` ### NEW: `SetTextDisplay`
- `setTextDisplay{text="text here"} @Target` - `setTextDisplay{text="text here"} @Target`
### NEW: `Taunt` ### NEW: `Taunt`
- Sets the caster's threat to 110% of the current target's target and forces them to attack the caster. Requires threat tables. - Sets the caster's threat to 110% of the current target's target and forces them to attack the caster. Requires threat tables.
Conditions Conditions
---------- ----------
### NEW: `boundingBoxesOverlap` ### NEW: `boundingBoxesOverlap`
### NEW: `distanceFromPin` ### NEW: `distanceFromPin`
- `distanceFromPin{pin=X;distance=<5}` - `distanceFromPin{pin=X;distance=<5}`
Targeters Targeters
--------- ---------
### NEW: `@BlocksInPinRegion` ### NEW: `@BlocksInPinRegion`
### NEW: `
### NEW: `@TrackedPlayers` ### NEW: `@TrackedPlayers`
- Targets players that are within render distance of and currently rendering the mob - Targets players that are within render distance of and currently rendering the mob
### Pin ### Pin
- Added `random=true` option, if targeting a multi-pin it will target a random one instead of all of them. - Added `random=true` option, if targeting a multi-pin it will target a random one instead of all of them.
......
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