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5.5.1
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=====
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General
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-------
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- Added preliminary 1.20.3 support (not complete, may have version-related bugs)
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- Allow broadcast command to parse placeholders
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- Added `fromOrigin=true` option to `throw` mechanic
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- Change setting default for cancelling zero-damage damage events to false
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Conditions
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----------
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### NEW: `isUsingSpyglass`
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### Health
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- Added `includeAbsorption` option to `health` condition
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### Yaw
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- Added `clamp` option to yaw condition to clamp yaw to 0-360, defaults to true
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Bugs / Other
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------------
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- Changed damage trigger listeners to skip zero-damage subclassed events to fix issues with other plugins that use it for PvP checks
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- Fixed hasItem condition not detecting custom items added via API
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- Fixed NPE in projectiles happening during world unload
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- Fixed auras `cancelOnTakeDamage` option not applying to block damage
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- Fixed projectile origin facing yaw=0 when `requireLineOfSight=true`
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- Fixed issue where summoning multiple projectiles using fromOrigin=true causes them to stack on top of each other in a line
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- Fixed HideFlag to use 127 on versions before 1.20 for backwards compatibility
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- Fixed imported items not generating correctly closes #1389
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5.5.0
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=====
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General
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-------
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- Added `General.CancelDamageIfZero` config option, defaults to true (current behavior)
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### Pins System
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- Allows locations to quickly be saved in a `pins.yml` file (located in any pack folder)
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- Added `/mm pins create [pack] [name]` command to save your current location as a pin
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- Added `@Pin{pin=name}` targeter
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- Added `inPinRegion{pin1=X;pin2=Y}` condition
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Mobs
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----
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Added new available mythic entity types:
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- EXPERIENCE_BOTTLE
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- INTERACTION
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- ITEM_DISPLAY
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- MINECART
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- MINECART_CHEST
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Added Tamed option for cats
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Mechanics
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----------
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### NEW: `onChat`
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- An aura that intercepts the target's next chat message
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- Executes a skill after the message is intercepted and passes `<skill.var.input>` as the input
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```
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- onChat{then=[
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- message{m="Entered <skill.var.input>"}
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]}
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```
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### NEW: `setFlying`
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- `setFlying{flying=true}`
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### NEW: `setInteractionSize`
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- `setInteractionSize{height=X;width=Y}`
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### NEW: `summonFallingBlock`
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- `summonFallingBlock{material=SAND}`
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### Auras
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- Added `<skill.var.aura-duration-millis>` placeholder
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### `Glow`
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- No longer requires GlowAPI on 1.18+ (thanks to Phil)
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### `Orbital`
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- Added `reversed=true` option to reverse the direction
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### `ModifyProjectile`
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- Added `YOFFSET` trait, usable with orbitals
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### `PickupItem`
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- Added `onPickup` (alias `then`) option to the `pickupItem` mechanic to execute a mechanic after an item is picked up
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### Speak
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- Allow `\n` to force a newline in speech
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Conditions
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----------
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### NEW: `blockTypeInRadius`
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- Allows you to check if there are a number of blocks within a certain radius
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Example: Check if there are 10 lit furnaces facing north or south within 10 blocks: `blockTypeInRadius{r=10;a=>9;types=minecraft:furnace[lit=true,facing=north],minecraft:furnace[lit=true,facing=south]}`
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### NEW: `inPinRegion`
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- Whether the target location is inside a region created between 2 pins
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- `inPinRegion{pin1=x;pin2=Y}`
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### NEW: `itemType`
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- Used when targeting item entities, such as with the ` ItemsInRadius` targeter
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### NEW: `triggerBlockType`
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- Used with block-related triggers such as ~onBlockBreak
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### NEW: `triggerItemType`
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- Used with item-related triggers such as ~onItemPickup
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### MobsInRadius
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- Allow condition to check for vanilla mobs also
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Targeters
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---------
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### NEW: `@InteractionLastAttacker`
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- Targets the last person that punched an interaction entity
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### NEW: `@InteractionLastInteract`
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- Targets the last person that interacted with an interaction entity
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### NEW: `@Pin`
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- Targets a pinned location defined in a pack's pins.yml
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- `@Pin{pin=X}`
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### Ring
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- Added `relative=true` option to make the ring rotate with the facing of the caster
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Placeholders
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------------
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- Added `<item.amount>` placeholder usable with item-related triggers
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Items
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-------
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- Added support for armor trims using `Options.Trim: material.pattern`
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- Added `Author`, `Title`, and `Pages` options for written books
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API
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---
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- Added `MythicPreReloadEvent` - fires before the reload operation begins
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Bugs / Other
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------------
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- Added placeholder support to several missing places
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- Fixed problems with display bullet view range
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- Fixed various issues with display bullets in 1.20.2
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- Fixed an issue with ItemSpray effect
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- Fixed `PIG_ZOMBIE` alias not working
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- Fixed NPE with stats when mobs spawn
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- Fixed item mechanics/conditions only checking for mmoitems type
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- Fixed Mythic not handling EntityDamageByEntityEvent subclasses
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- Fixed an NPE in the `mm m info` command
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- Fixed shield colors not applying correctly
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- Fixed some issues with VAULT provider
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- Fixed several bugs with the speak mechanic
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- Fixed `hit` mechanic multiplier not applying to secondary damage types
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- Fixed bugs with takeItem mechanic
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- Fixed undoPaste requiring a target
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- Fixed incompatibilities with armorstand furniture closes #1396
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- Fixed error with damagers in different worlds closes #1383
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- Fixed NPE in ModifyScoreMechanic closes #1387
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- Fixed UnsupportedOperationException in MobListener closes #1395
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- Fixed some issues with Options.PreventCrafting and Options.PreventAnvil
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- Fixed IllegalStateException in SetHealthMechanic
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- Fixed title message options so they're now optional
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- Fixed no such element in location targeter.
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- Fixed NPE with PreventAnvil set to true.
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- Fixed `hit` mechanic not working with onAttack mechanic
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- Fixed `CRITICAL_STRIKE` stat not applying to bonus damage types
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- Fixed villager trades being broken and some other related issues
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- Fixed onAttack firing when event has been cancelled
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- Fixed condition actions not working with TriggerConditions
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- Fixed several errors with targeter audiences
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- Fixed NPE with FlyingSpeed attribute
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- Fixed bugs with custom player heads
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- Fixed placeholders for mob type in `summon` mechanic
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- Add placeholder support to `distance` condition
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- Fixed some villager trade bugs
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- Fixed `targetSelf=true` not working with `@EntitiesInRadius` targeter
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- Fixed loading bug with triggerItemType condition
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- Fixed potential loading issue with takeItem mechanic
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- Fixed NPE when handling EntityMetadata packet
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- Fixed hit mechanic not triggering onAttack
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- Fixed onDamaged mechanics firing even if event was cancelled
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- Fixed Laser effect on 1.20.2
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- Fixed NPE in Mob bullet
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- Fixed some range issues with some packet bullets |
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\ No newline at end of file |