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  • 4.13.x_changelogs

Last edited by Lxlp Mar 27, 2024
Page history

4.13.x_changelogs

4.13.1

Bug Fixes/Other

  • Fixed several critical issues with spawners

4.13.0

Highlights

  • 1.17.1 Support
  • Removed 1.13, 1.14, and 1.15 support
  • Added inline false conditions using ?!
  • Added inline trigger conditions using ?~
  • Added inline false trigger conditions using ?~!
  • Bunch of new mechanics and conditions
  • A million bug fixes

General

  • Added 1.17.1 Support

Mobs

  • Added AXOLOTL
  • Added GLOW_SQUID
  • Added GOAT
  • Added MARKER

Changed Despawn option, now accepts TRUE, FALSE, CHUNK, or PERSISTENT.

  • CHUNK will despawn mobs when they enter an unloaded chunk, but not when players aren't nearby.
  • PERSISTENT mobs will not despawn ever and will not be killed by /mm m killall

Mechanics

NEW: disguiseAsBlock

NEW: Freeze

Freezes the target for [duration] number of ticks, like when players are stuck in powdered snow.

NEW: giveItemFromSlot

NEW: onBlockBreak

  • Aura mechanic that triggers when the entity breaks a block

NEW: hideFromPlayers

  • Hides the caster, if the caster is a player, from other players for a set duration.

NEW: trackLocation

  • Sets the caster's "tracked location", which can be referenced with the @TrackedLocation targeter or the distanceFromTrackedLocation condition

Particles

Fixed some inconsistencies with particles when specifying direction:

  • If direction is explicitly set, particles will now spawn at the target location normally
  • If direction is not explicitly set, particles will continue spawning at the origin and move towards the target as before

SudoSkill

  • Added target override option to sudoSkill mechanic

Effects

New Particles

  • drippingDripstoneLava, drippingDripstoneWater, dustColorTransition, electricSpark, fallingDripstoneLava, fallingDripstoneWater, Glow, glowingInk, Light, reversePortal, Scrape, snowflake, SmallFlame, vibration, waxOff, waxOn

Targeters

General

  • Added length mutator to location targeters
  • Added origin=true option to @BlocksInRadius targeter

NEW: @BlocksInChunk

NEW: @BlocksNearOrigin

NEW: @ForwardWall

NEW: @ItemsInRadius

NEW: @ItemsNearOrigin

NEW: @NearestStructure

NEW: @SelfEyeLocation

  • has alias of EyeDirection for MME compat

NEW: @SpawnLocation

NEW: @TargetedLocation

NEW: @TargetedTarget

NEW: @TrackedLocation

NEW: @UniqueIdentifier

Forward

  • Added rotation

TargetLocation

  • Added ignoreTransparent

Ring

  • Supports placeholders

PlayersInRadius

  • Supports placeholders

EntitiesInRadius

  • Supports placeholders

Custom AI

NEW: fleeFaction

Conditions

NEW: color

  Conditions:
  - color{c=RED}

NEW: dimension

  Conditions:
  - dimension NETHER

NEW: distanceFromTrackedLocation

NEW: playersinRadius

  Conditions:
  - pir{amount=>5;r=10}

NEW: hasitem

  Conditions:
  - hasitem{i=STICK;amount=2}

NEW: isLeashed

NEW: motionX, motionY, motionZ

Biome

  • Added exact=false option to biome condition

BlockType

  • Now supports mmoitems blocks

Holding

  • Now supports MythicMobs and MMOItems items. For MMOItems, use mmoitems.TYPE.ID for the material/item attribute.

Wearing

  • Now supports MMOItems. For MMOItems, use mmoitems.Type.ID for the material/item attribute.

Spawners

Added Pitch and Yaw options

Items

Placeholders

  • Added <target.entity_type>
  • Added <target.block.type>
  • Added <skill.targets>
  • Added <target.l.yaw>
  • Added <target.l.pitch>
  • Added <trigger.l.yaw>
  • Added <trigger.l.pitch>
  • Added <target.level>
  • Added <caster.damage>

Compatibility

  • Updated to latest FAWE for fawePaste

GriefPrevention

  • Added inClaim, nearClaim conditions

Bug Fixes/Other

  • Optimized a bunch of the entity targeters
  • Fixed bugs with ConsumeHeldItem mechanic
  • Fixed issues with look mechanic
  • Fixed a lot of issues with the RandomSkill mechanic
  • Fixed problems with Bees and Zombified Piglins w/ overrides
  • Fixed extra spaces breaking inline skills in some cases
  • Fixed shulkers with setColor mechanic
  • Fixed doubles not working with setLevel mechanic
  • Fixed NPE in Raytrace mechanic
  • Fixed broken leftLeg and rightLeg aliases on animateArmorStand mechanic
  • Fixed mmoitems drops in nested droptables not having the correct amount
  • Fixed an NPE in commands
  • Fixed some issues with location targeters
  • Fixed an NPE in threat tables
  • Fixed NPE with lost entities trying to unregister
  • Fixed death messages not showing properly on PaperSpigot
  • Fixed onShoot trigger for Ghasts
  • Fixed weather mechanic not setting the weather to sunny/clear
  • Fixed NPE with lost entities trying to unregister
  • Fixed BonusLuckItem option in Droptables
  • Fixed awkward issue with skeletons shooting a bow on some versions
  • Fixed the fillChest mechanic
  • Leather Horse Armor is now dyeable
  • Fixed item Options.HideFlags not hiding all the flags
  • Fixed an issue with TeleportIn mechanic attribute
  • Fixed an issue with Threat mechanic
  • Fixed bug with itemspray
  • Fixed radiusY attribute for @BlocksInRadius
  • Added placeholder support to velocity for Projectile mechanic
  • Added placeholder support for Shield mechanic, Shoot mechanic, ShootShulker, mechanic
  • Fixed an issue with Projectile mechanic when using these bullet types: ARROW, ITEM, and MYTHICITEM
  • Fixed an issue with Summon mechanic not setting players as the parent
  • Fixed an issue with HasInventorySpace condition
  • Fixed a bug with nearestConditionalTarget ignoring players in 1.16.5
  • Fixed an issue with ownerattacker and ownertarget not working as intended
  • Fixed recursive mob loading issue
  • RunAIGoal/TargetSelector will now parse premium AIs.
  • Fixed an issue with NearestConditionalTarget ignoring players in 1.16.5
  • Fixed blockwave and geyser leaving glitched blocks behind
  • Fixed ownerattacker and ownertarget not working correctly in 1.16.5
  • Fixed NPE in teleportto mechanic
  • Fixed targeting issues with onAttack, onDamaged auras
  • Fixed finite velocity error with projectiles
  • Fixed Options.Interactable: false not working w/ ArmorStands closes
  • Fixed NPE in summon mechanic
  • Fixed particleOrbital reversed=true option not working
  • Fixed several ChunkUnload errors closes
  • Fixed some issues with non-paper spigot
  • Fixed some targeting issues with auras
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