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4.11.0
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======
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General
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-------
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- Added support for 1.16.4
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Mobs
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----
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- Added PIGLIN_BRUTE, BABY_PIGLIN_BRUTE
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- Changed Options.PreventItemPickup to default to true
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Mechanics
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---------
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### onAttack Aura
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- Allow placeholders in damageAdd, damageMultiplier
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### Orbitals
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- Added projectile bullets to Orbital
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### Shoot & Volley
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- Added Trident projectile type
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- Added splash_potion and lingering_potion projectile types
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- Added most of the options from the Projectile mechanic to Shoot & Volley
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### ShootFireball
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- Added type=[SMALL/LARGE/DRAGON] attribute
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### NEW: BlockPhysics
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- Triggers a block physics update at the target location
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### NEW: PotionClear
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- Clears all potion effects from the target entity
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### NEW: Extinguish
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Removes any fire ticks from the target entity
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### NEW: FawePaste
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### NEW: Oxygen
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Gives the target player an amount of oxygen
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```
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- oxygen{amount=10}
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```
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### NEW: setNoDamageTicks
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Sets the immunity ticks on the target. Should be delayed if used immediately during an attack since the ticks are applied after an event completes.
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```
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- setNoDamageTicks{ticks=0;delay=1} @trigger ~onAttack
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```
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### NEW: Swap
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Swaps positions of the caster and the target entity.
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### NEW: WolfSit
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Sets the sitting state of the target wolf
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```
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- wolfSit{state=true}
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```
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Effects
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-------
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### Particle Effects
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- Added dir=x,y,z option to particle effects to specify directional vector
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- Added audience=[world/target] options to all particle effects
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### NEW: TotemUndying effect
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- Plays the effect of a totem resurrecting a player
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- Can specify a model to use from texture packs to overlay on the player's screen
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- No you can't disable the sound :(
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```
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- totemUndying{model=2}
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```
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Targeters
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---------
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### General
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- Added yaw and pitch to @Location targeter
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- Upgraded raytrace mechanic to shoot thru barrier blocks
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### NEW: @BlocksInRadius{r=#} location targeter
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### NEW: @CasterSpawnLocation
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### NEW: @ObstructingBlock
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### NEW: @FloorOfTargets meta-targeter
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### NEW: @LocationsOfTargets meta-targeter
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Conditions
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----------
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### Moving
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- Updated moving condition to work with players
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### NEW: HasPassenger
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### NEW: Burning // isBurning
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### NEW: SlimeSize
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```
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- size >5
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```
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Items
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-----
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### NBT Tag Improvements
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- Added ability to specify data type for NBT tags
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```
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AnItem:
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Id: EMERALD
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NBT:
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AnInteger: int/32
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ADouble: double/50.0`
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AByte: byte/1
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```
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API
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---
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- Added MythicMobItemGenerateEvent, called whenever an item is being generated
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Bug Fixes/Other
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---------------
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- Ignore non-natural spawns for RandomSpawns
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- Fixed NPE in mob listener
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- Fixed ignoreSpectator and ignoreCreative target filters
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- Fixed new colors on items breaking spigot closes #38
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- Fixed item loading errors on 1.16.2 non-paper spigot
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- Fixed JsonMessage mechanic (requires testing) closes #77
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- Fixed blockmask effects restoring wrong blocks when ending, closes #75
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- Fixed message mechanics on non-paper spigot closes #80
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- Fixed haspotioneffect condition closes #18
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- Fixed in-line target conditions requiring a reload before working
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- Fixed mobs spawning at level 0 instead of 1 when spawned via command
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- Fixed NPE caused by mob types that have been removed
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- Fixed NPE with BlockWave effect
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- Fixed auras executing async-unsafe mechanics async
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- Fixed recursive spawning overflow
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- Fixed mobs spawned by eggs sometimes spawning in walls
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- Fixed PreventBlockInfection option for silverfish
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- Fixed targeters not targeting creative players when they should
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- Fixed crash caused by remove mechanic running async on 1.16
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- Fixed NPE with location targeter
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- Fixed SpecificFaction AI Targeter on 1.16
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- Fixed error in spawner find command on non-paper builds
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- Fixed concurrency error with skills closes #186
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- Fixed a bunch of AI bugs on 1.16+
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- Fixed bugs with setLevel mechanic running async
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- Fixed temporary player error with protocollib support
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- Fixed bugs with fly mechanic
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- Fixed orbital mechanic not executing onEnd skills
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- Fixed more issues with specificFaction AI goal working on players
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- Fixed skills in projectiles and auras not being properly marked as async
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- Fixed concurrency issues with @EIR targeter closes #210
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- Fixed particle effect direction not setting z value correctly
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- Fixed mob spawning bugs on 1.12
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- Fixed OtherFactions AI on 1.12
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- Fixed error when negative heal values try to set health <0
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- Fixed NPE in projectile mechanic
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- Fixed LevelModifiers to be prioritized over using global scaling equations
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- Fixed Worldtime Condition
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- Fixed issues with world audience on sound effect
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- Fixed some concurrency issues with mobs
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- Fixed bullet mobs on projectiles not setting caster as parent
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- Fixed placeholders not working on spin effect
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- Fixed DisableVanillaSpawns blocking mobs from RandomSpawning
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- Fixed doppeganger mechanic on mobs without display names
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- Fixed some issues with onHit skills w/ the shoot and volley mechanics
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- Fixed inheritFaction=false w/ summon mechanic
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- Fixed NPE in Projectile mechanic
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- Fixed some issues with onHit skills w/ the shoot and volley mechanics
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- Fixed vanilla override mobs dying instantly glitching out
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- Fixed NPE with invalid mmoitem drops that could cause mobs to break when dying
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- Fixed NPE in ParticleOrbital
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- Fixed localized lightning effect on 1.16
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- Fixed bossbar mechanic firing after mob is dead
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- Fixed several bugs caused by mob spawning being cancelled
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- Fixed bossbar blinking + some other issues
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- Fixed toast mechanics not revoking fake criteria
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- Fixes for lightlevel condition
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- Fixed blockwave fake blocks using wrong data values on 1.12
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- Fixed damage that ignores armor not triggering totems
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- Fixed @target targeter throwing error on item timer skills
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- Fixed drop table error with items w/ amount=0
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- Fixed @target w/ players going thru solid transparent blocks
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- Fixed setOwner mechanic not working with Cats and Parrots
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- Fixed several item-related bugs
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- Fixed NPE with Location mechanics targeting entities
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- Fixed bug with mobs becoming invincible when dying during the same tick they spawn
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- Fixed several bugs with aura mechanics
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- Fixed wearing condition breaking with durability and vanilla items
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- Fixed setOwner mechanic issues
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- Fixed animateArmorStand mechanic
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- Fixed ClassCastException thrown by damage mechanic
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- Fixed unidentified items with mmoitems drops
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- Fixed tridents not working with shoot mechanic
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- Fixed raytracing to non-damageable entities throwing an error
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- Attempted to fix item serialization in 30 different ways
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- Removed unused EffectLib compatibilities
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- Removed ClickEvent |
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\ No newline at end of file |