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4.1.x_changelogs · Changes

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4.1.0
=====
NEW Feature: HealthBars
-----------------------
Now MythicMobs supports adding hologram healthbars that appear under
your mob's name! Using this feature is simple.
Mob:
Type: SPIDER
Display: 'HealthBar Spider'
HealthBar:
Enabled: true
Offset: 1.45 # Height value, can be negative
This feature requires the Holograms plugin:
<https://www.spigotmc.org/resources/holograms.4924/>
NEW Feature: Nameplates
-----------------------
Nameplates allow you to extend the nameplates of Player-disguise mobs,
which are normally limited to 16 characters. To use this, simply have
Holograms installed and then leave out the "Player" field in your
disguise (skin is still required!). If you don't specify the player
field, it will use the Display field instead using a custom nameplate.
Monkey:
Type: skeleton
Display: "this display name is too long for players normally"
Disguise:
Type: player
Skin: Kurdie
This feature requires LibsDisguises and the Holograms plugin:
<https://www.spigotmc.org/resources/holograms.4924/>
General
-------
- Added **Mobs.DespawnByDefault** option to config.yml
- Added **Mobs.PreventOtherDropsByDefault** option to config.yml
Mobs
----
### EnderDragon
- Fixed the custom EnderDragon's AI on 1.9+
Mechanics
---------
### NEW: ConsumeHeldItem
Consumes \# of the item the player is holding in their hand. Can be used
to make consumable items in the Artifacts add-on.
1. consumeHeldItem{amount=1} @trigger
### NEW: Decapitate
Drops the target player's head. Only works on players (for now).
### NEW: GiveCurrency
Gives the target player X Vault currency. Requires Vault and an economy
plugin.
1. giveCurrency{amount=\#} @target
### NEW: Glow Effect
Causes the target to get the Glow effect with a certain color for \# of
ticks. Requires GlowAPI.
1. effect:glow{color=RED;duration=1000}
### NEW: PercentDamage
Deals damage equal to a percent of the player's max health, where 1 is
100%. Has the same options as the Damage mechanic.
1. percentDamage{percent=0.5}
### Particle Effects
- Added **directional** and **directionReversed** options to Particles
- Causes certain particles to move at \# speed
- Direction is based on the origin's location to the target's
location.
### SetOwner
- Now grants wolf ownership to target if caster is a wolf
### Fixed Mechanics
- Made ShootFireball,ShootPotion,ShootSkull usable w/Location
targeters
- Fixed Fixed forwardOffset on Projectiles
Conditions
----------
### NEW: Mounted
### NEW: MythicMobType
### NEW: HasCurrency
Returns true if the player has X vault currency. Requires Vault and an
economy plugin.
1. hascurrency &lt;amount&gt;
### NEW: HasInventorySpace
### NEW: HasPermission
Returns true if the player has X permission.
1. haspermission &lt;permission&gt;
### NEW: TCBiome
Returns true if the location matches the specified TerrainControl biome.
Can be matched loosely or strictly (loosely by default).
1. tcbiome Forest *(Matches any TerrainControl biome whose name
contains FOREST)*
2. tcbiome{biome=TropicalDesert;strict=true} *Would match only
TropicalDesert, not TropicalDesertBorder*
### Fixed Conditions
Fixed conditions that did not port over properly in 4.0, including:
- PlayerWithin
- PlayerNotWithin
- TargetWithin
- TargetNotWithin
Random Spawning
---------------
Random Spawns now use the new condition system, which should result in a
significant performance increase for lower-end servers.
Compatibility
-------------
### Holograms
- Required for the new HealthBar and Nameplate features
### Libs' Disguises
Added missing Disguises:
- Llama with options:
- Disguise.HasSaddle: true/false
- Disguise.CarryingChest: true/false
- Disguise.Grazing: true/false
- PolarBear
- Shulker
- Shulker\_Bullet
- Vex
### TerrainControl
- Required for the TCBiome condition, documented above.
### Vault
- Required for new Currency-based mechanics and conditions.
Bugs / Other
------------
- Fixed mythicmobs.admin not granting access to all perms
- Fixed mythicmobs.command.\* not working for command perms
- Fixed BossBar not going away when a mob despawns naturally
- Fixed item amounts not working correctly
- Fixed several errors with commands
- Fixed chance not working properly in Drop Tables
- Fixed NPE in threat tables
- Fixed egg get command not accepting amounts
- Fixed mobs refusing to die if killed immediately after spawning
- Fixed NPEs with entity manager related to multi-world support
- Fixed server crashes related to high velocities with velocity skills
- Fixed various skill mechanic NPEs
- Removed spammy debugging messages with repeating skills
4.0.1
=====
Mechanics
---------
### Projectile
- Added accuracy, horizontalnoise, verticalnoise to projectile
mechanic
Conditions
----------
### NEW: ItemRecharging Condition
- Evaluates if the player's item is on recharge from attacking
Bug Fixes / Other
-----------------
- Fixed some issues with spawner behavior
- Fixed several commands not working in the console
- Fixed several other issues with commands
- Fixed ItemSpray effect not working with vanilla items
- Fixed variables and random numbers not parsing in item lore
- Fixed @TargetLocation not working as expected for players
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