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2.5.11
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======
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Minecraft 1.11 Support
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----------------------
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Support for the latest release version of Minecraft, the 1.11 update,
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has been added to MythicMobs. This includes support for the interesting
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new mob types that have been added, and of course also the new particle
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effects!
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Mobs
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----
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### Types
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#### NEW: Vindicator
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- Added the **Vindication Illager** aka **Vindicator** as supported
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MythicMob.
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#### NEW: Evoker
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- Added the **Evocation Illager** aka **Evoker** as supported
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MythicMob.
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#### NEW: Vex
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- Added the **Vex** as supported MythicMob.
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#### NEW: Llama
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- Added the **Llama** aka **Llama** as supported MythicMob.
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### Effects
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#### NEW: SPIT
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- Added support for the **SPIT** particles.
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#### NEW: TOTEM
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- Added support for the **TOTEM** particles.
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Other / Bugfixes
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----------------
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- Fixed Potion item config not working for SPLASH\_POTION and
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TIPPED\_ARROW.
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- Fixed NPE in Threat mechanic
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- Threat table adjustments
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- Fixed issues with targeters
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- Fixed issue with faction tracking
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- Fixed monster target filter
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2.5.1
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=====
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Libs Disguises
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--------------
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- Should now work with v9.0.9
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Bug Fixes / Other
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-----------------
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- Fixed despawning mobs being stored in the scoreboard
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- Fixed mobs not always unregistering from the scoreboard on death
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- Fixed JSONMessages on 1.10
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- Fixed ActionMessages with certain targeters
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- Fixed spawner leashing delay being too long
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- Fixed onInteract firing a 2nd time for the offhand on 1.9+
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2.5.0
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=====
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Dependencies
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------------
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- MythicMobs 2.5.0 and beyond require the MythicLib plugin to run.
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- v2.5.0 Requires MythicLib v1.0.1
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- Get it here:
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<https://dev.bukkit.org/bukkit-plugins/mythiclib/files/2-mythic-lib-v1-0-1/>
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Minecraft 1.10 Support
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----------------------
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2.5.0 is fully compatible with 1.10!
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MiniaturePets Support
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---------------------
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MythicMobs now supports the plugin MiniaturePets!
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<https://www.spigotmc.org/resources/miniaturepets.23991/>
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MiniaturePets allows you to create custom "pet" models using various
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tools, and now with MythicMobs, you can turn these custom pets into
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powerful bosses!
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This opens up a huge amount of customization for your mobs.
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Note that currently movement speed of pets cannot be modified, and that
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it is incredibly high. Hopefully the MPet developers will fix this in
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future.
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### Usage
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Using MiniaturePets support is easy.
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ExampleMob:
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Type: MPET
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MPet:
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Type: <type>
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Anchor: <invisible "base" mob type>
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ShowName: <true/false>
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For example, you could create an AngryPug mob using the "Pug" mob type
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MPets has:
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AngryPug:
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Type: MPET
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MPet:
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Type: PUG
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Anchor: SPIDER
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ShowName: true
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Display: 'Angry Pug'
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Mobs
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----
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### New Types
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- HUSK
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- POLAR\_BEAR
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- STRAY
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### Options
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- Options.Invulnerable
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- Options.NoGravity
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### AI Goals
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- Fixed AI goal goToOwner not navigating vertically up blocks
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- Changed AI goal goToOwner argument from speed to follow distance
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- Added custom AI goal **skeletonBowShoot**
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- Implements skeleton's advanced bow and moving AI
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Skills
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------
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### Mechanics
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#### NEW: PoseArmorStand
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#### NEW: Remount
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- Remounts the mob the caster originally spawned riding, if it is
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still alive
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#### NEW: SetGliding
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### Effects
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#### NEW: EnderBeam
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#### ItemSpray Effect
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- Added allowPickup option
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#### Particle Effects
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- Added fallingdust particle
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### Targeters
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#### Filters
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All targeters can now have filters to filter out what kind of entities
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you are trying to target.
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There are used with two new options (available on ANY targeter):
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- ignore=X *(the more useful of the two)*
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- target=X *(not as useful, most things are targeted by default)*
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Example:
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1. damage{a=20} @EntitiesInRadius{r=10;ignore=players,animals}
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Possible filters include:
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- players
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- creative
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- spectators
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- NPC (Citzen NPCs)
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- animals
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- monsters
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- creatures
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- watermobs
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- flyingmobs
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- More coming later...
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#### NEW: @Cone
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Returns \#points target locations that comprise a cone
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Options:
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- angle - the angle of the cone
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- range - the range of the cone
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- points - the number of "points" that comprise the cone
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- rotation - the 360-degree rotation of the cone around the casting
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mob
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#### NEW: @EntitiesInCone
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Targets entities in a cone
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Options:
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- angle - the angle of the cone
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- range - the range of the cone
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- rotation - the 360-degree rotation of the cone around the casting
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mob
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#### NEW: @Line
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Targets locations/points in a line (for creating line effects)
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#### NEW: @EntitiesInLine
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Targets all entities in a line
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#### NEW: @Mount
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Targets the mount that the mob spawned riding
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### Triggers
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#### \~onFirstSpawn
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- Triggered the first time a mob is spawned from a spawner after the
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cooldown/warmup period has ended.
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- Does not trigger when the mob respawns (as opposed to onSpawn which
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triggers every time)
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- Can be used for things like announcing to the server a boss has
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spawned when combined with setting a spawner's checkForPlayers
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option to false
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#### \~onPlayerDeath
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- Triggered when any player in the world dies for any reason
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Compatibility
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-------------
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### NEW: MiniaturePets
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### Libs Disguises
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- Improved pre-1.9 LibsDisguises compatibility
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Bug Fixes / Other
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-----------------
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- Added file path information to command **/mm m info**
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- Disabled friendly fire and threat for same-faction mobs
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- Fixed issue with ItemSpray effect
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- Fixed various spawner issues
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- Fixed bug with NoCheatPlus compatibility
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- Fixed PreventMobKillDrops clearing drops from players
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- Fixed threat tables being able to have negative threat values
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- Fixed creative or spectator mode players being put on threat tables
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- Fixed enchanted books not working properly
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- Fixed mobs being able to attack their owners
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- Fixed AI goal goToOwner not navigating vertically up blocks
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- Fixed ConcurrentModification issue with Projectile mechanic
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- Fixed ConcurrentModification issue with Missile mechanic
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- Fixed onHit Projectile, Missile, and Totem mechanics executing with
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0 power
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- Fixed NPE in EquipmentManager
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- Fixed mob melee damage not being scaled with level
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- Fixed bug with targets bleeding between mechanics executed
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concurrently
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- Fixed bug with targets bleeding between mechanics executed
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concurrently
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- Fixed SpinEffect animator running async
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- Fixed mob name not displaying variables on death
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- Fixed BossBar title text not displaying variables |
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