|
|
|
### 2.3.0
|
|
|
|
|
|
|
|
`Please note that 2.3.0 is NOT compatible with Spigot 1.9. Upcoming version 2.4.0 will provide full 1.9 compability.`
|
|
|
|
|
|
|
|
If you have any questions regarding this release, please use this topic:
|
|
|
|
<http://www.mythicmobs.net/forum/viewtopic.php?f=1&t=916>
|
|
|
|
|
|
|
|
#### Random Spawning
|
|
|
|
|
|
|
|
Random Spawners have been redone to use a new system added to MythicMobs
|
|
|
|
for generating spawn points, rather than using the points of vanilla
|
|
|
|
mobs. This only applies to **Action: ADD**, and **Action: REPLACE** will
|
|
|
|
continue functioning the old way.
|
|
|
|
|
|
|
|
All mobs using **Action: ADD** for Random Spawns will now have a chance
|
|
|
|
to be spawned at a random point within a certain radius near any player.
|
|
|
|
The settings for this are highly configurable, including
|
|
|
|
points-per-second generated per player, spawning radius near players,
|
|
|
|
Y-radius, minimum-ranges, and all previously available conditions. The
|
|
|
|
system also includes a setting for limiting mobs-per-chunk.
|
|
|
|
|
|
|
|
`If the new ADD-action doesn't work for you after updating to 2.3, add this random spawn to your server and it will be fixed: http://hastebin.com/enumubotox.apache . This bug has been fixed in the upcoming (2.4) MythicMobs release.`
|
|
|
|
|
|
|
|
What does this mean for you? It means random spawns can occur in lighted
|
|
|
|
areas as well, instead of being limited to only where vanilla mobs can
|
|
|
|
spawn.
|
|
|
|
|
|
|
|
This system runs asynchronously, so servers with multiple cores will see
|
|
|
|
zero performance loss for using it. For sngle-core servers, there will
|
|
|
|
be an option to turn the new point generator off if necessary to use the
|
|
|
|
old system.
|
|
|
|
|
|
|
|
Relevant config.yml options:
|
|
|
|
|
|
|
|
RandomSpawning:
|
|
|
|
GenerateSpawnPoints: false
|
|
|
|
MaxMobsPerChunk: 80
|
|
|
|
SpawnRadiusPerPlayer: 64
|
|
|
|
SpawnRadiusPerPlayerY: 32
|
|
|
|
DespawnLazyRandomMobs: true
|
|
|
|
PointsPerSecond:
|
|
|
|
Land: 10
|
|
|
|
Air: 0
|
|
|
|
Sea: 0
|
|
|
|
Lava: 0
|
|
|
|
Ground: 0
|
|
|
|
|
|
|
|
|
|
|
|
##### Backwards Compatibility Issues
|
|
|
|
|
|
|
|
All Random Spawners using **Action: ADD** that were created before this
|
|
|
|
update will no longer only spawn in "low light" areas, so if you need
|
|
|
|
mobs to follow that behavior, you will need to add a lightlevel
|
|
|
|
condition to these spawns.
|
|
|
|
|
|
|
|
#### Mob Type & Level
|
|
|
|
|
|
|
|
Mob types and levels are now stored using scoreboards (using the
|
|
|
|
objectives "MythicMobType" and "MythicMobLevel", for anyone who cares).
|
|
|
|
This has allowed us to more accurately persist mob types and levels thru
|
|
|
|
restart when using **Despawn: False**, which is especially useful for
|
|
|
|
creating custom levelable pets based on wolves.
|
|
|
|
|
|
|
|
This also means that having a display name for mobs is no longer
|
|
|
|
required.
|
|
|
|
|
|
|
|
#### Signal Skill & Trigger
|
|
|
|
|
|
|
|
##### NEW: Signal
|
|
|
|
|
|
|
|
- [Signal manual page](/skills/mechanics/signal)
|
|
|
|
|
|
|
|
This update includes a powerful new set of tools called "signals". Using
|
|
|
|
signal skills and triggers you can now easily send messages between
|
|
|
|
mobs. Doing so is very simple:
|
|
|
|
|
|
|
|
BossMob:
|
|
|
|
Skills:
|
|
|
|
- signal{signal=healme} @MobsInRadius{type=HealerMob;r=20}
|
|
|
|
|
|
|
|
HealerMob:
|
|
|
|
Skills:
|
|
|
|
- skill{skill=healyskill} @trigger ~onSignal:healme
|
|
|
|
|
|
|
|
You can even send signals to mobs using commands!
|
|
|
|
|
|
|
|
/mm signal <UUID> <signal>
|
|
|
|
|
|
|
|
There is even a handy "lastsignal" condition you can use to read the
|
|
|
|
last signal a mob received. If you don't specify a signal in the
|
|
|
|
\~onSignal trigger, it will fire for *any* signal, which can then be
|
|
|
|
filtered with the condition.
|
|
|
|
|
|
|
|
#### Scoreboard Skills
|
|
|
|
|
|
|
|
##### NEW: ModifyGlobalScore
|
|
|
|
|
|
|
|
- [ModifyGlobalScore manual page](/skills/mechanics/modifyglobalscore)
|
|
|
|
|
|
|
|
##### NEW: ModifyMobScore
|
|
|
|
|
|
|
|
- [ModifyMobScore manual page](/skills/mechanics/modifymobscore)
|
|
|
|
|
|
|
|
##### NEW: ModifyScore
|
|
|
|
|
|
|
|
- [ModifyScore manual page](/skills/mechanics/modifyscore)
|
|
|
|
|
|
|
|
##### NEW: ModifyTargetScore
|
|
|
|
|
|
|
|
- [ModifyTargetScore manual page](/skills/mechanics/modifytargetscore)
|
|
|
|
|
|
|
|
##### NEW: SetGlobalScore
|
|
|
|
|
|
|
|
##### NEW: SetMobScore
|
|
|
|
|
|
|
|
##### NEW: SetScore
|
|
|
|
|
|
|
|
##### NEW: SetTargetScore
|
|
|
|
|
|
|
|
#### Skills
|
|
|
|
|
|
|
|
##### NEW: SetLevel Skill
|
|
|
|
|
|
|
|
No-Target skill that can only target the caster
|
|
|
|
|
|
|
|
- [SetLevel manual page](/skills/mechanics/setlevel)
|
|
|
|
|
|
|
|
##### NEW: BaseDamage Skill
|
|
|
|
|
|
|
|
- Deals a percentage of the mobs damage.
|
|
|
|
- [BaseDamage manual page](/skills/mechanics/basedamage)
|
|
|
|
|
|
|
|
##### NEW: HealPercent Skill
|
|
|
|
|
|
|
|
- Heals the target for a percentage of its max health.
|
|
|
|
- [HealPercent manual page](/skills/mechanics/healpercent)
|
|
|
|
|
|
|
|
##### Damage & Consume Skills
|
|
|
|
|
|
|
|
- Added preventKnockback and preventImmunity options to Damage/Consume
|
|
|
|
- [Damage manual page](/skills/mechanics/damage)
|
|
|
|
- [Consume manual page](/skills/mechanics/consume)
|
|
|
|
|
|
|
|
##### Missile Skill
|
|
|
|
|
|
|
|
- Added fromOrigin option to Missile skill
|
|
|
|
- [Missile manual page](/skills/mechanics/missile)
|
|
|
|
|
|
|
|
##### Particle Effects
|
|
|
|
|
|
|
|
- Added color attribute to all particle effects that support it
|
|
|
|
- mobSpell, mobSpellAmbient, and reddust particles can now be
|
|
|
|
colorized.
|
|
|
|
|
|
|
|
<!-- -->
|
|
|
|
|
|
|
|
effect:particles{p=reddust;color=#FF00FF}
|
|
|
|
|
|
|
|
##### TeleportTo Skill
|
|
|
|
|
|
|
|
- Added yaw and pitch options to TeleportTo mechanic
|
|
|
|
- [TeleportTo manual page](/skills/mechanics/teleportto)
|
|
|
|
|
|
|
|
#### Conditions
|
|
|
|
|
|
|
|
- [Conditions manual page](/conditions/start)
|
|
|
|
|
|
|
|
##### NEW: LastSignal
|
|
|
|
|
|
|
|
##### NEW: Score
|
|
|
|
|
|
|
|
##### NEW: ScoreGlobal
|
|
|
|
|
|
|
|
##### NEW: ScoreMob
|
|
|
|
|
|
|
|
##### NEW: ScoreTarget
|
|
|
|
|
|
|
|
#### Variables
|
|
|
|
|
|
|
|
- Added <random.min-max> variable which will be replaced by a
|
|
|
|
random number in the given range.
|
|
|
|
- Added <mob.owner.name> variable which returns the name of the
|
|
|
|
wolf owner.
|
|
|
|
- Added <mob.owner.uuid> variable which returns the uuid of the
|
|
|
|
wolf owner.
|
|
|
|
- Added <mob.score.objective> variable which returns the casting
|
|
|
|
mobs score in the given objective.
|
|
|
|
- For example <mob.score.hits> will return the mobs score
|
|
|
|
from the objective "hits"
|
|
|
|
- Added <target.score.objective> variable which returns the
|
|
|
|
targeters score in the given objective.
|
|
|
|
- For example <target.score.kills> will return the
|
|
|
|
@targeters score from the objective "kills"
|
|
|
|
- Added <trigger.score.objective> variable which returns the
|
|
|
|
skills-trigger score in the given objective.
|
|
|
|
- Added <global.score.objective> variable which returns the
|
|
|
|
globals score in the given objective.
|
|
|
|
- Added <score.objective.dummyname> variable which returns the
|
|
|
|
given dummynames score in the given objective.
|
|
|
|
- For example <score.deaths.fakeplayer> will return
|
|
|
|
"fakeplayer"s score from the objective "deaths"
|
|
|
|
|
|
|
|
#### Bugs / Other
|
|
|
|
|
|
|
|
- Changed several more skills to always run synchronously, thus fixing
|
|
|
|
all the async errors that popped up since version 2.2.
|
|
|
|
- If you can still find any async related issues **definitly** make
|
|
|
|
sure to report them!
|
|
|
|
- Spawners now leash to the center of the block instead of the corner
|
|
|
|
- Fixed several random async errors being thrown in the console
|
|
|
|
- Fixed NPE in Projectile skill
|
|
|
|
- Fixed typo in missile inertia attribute
|
|
|
|
- Fixed wolves losing their attributes after being tamed
|
|
|
|
- Fixed horse armor in disguises
|
|
|
|
- Removed manual garbage collection to improve performance
|
|
|
|
|
|
|
|
#### Manual Page Updates
|
|
|
|
|
|
|
|
- Extensive updates have been made to the manual pages.
|
|
|
|
- Includes features from MythicMobs that were previously undocumented
|
|
|
|
- Manual suggestions/requests are accepted in this topic:
|
|
|
|
<http://www.mythicmobs.net/forum/viewtopic.php?f=6&t=907> |
|
|
|
\ No newline at end of file |