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### 2.2.0
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Due to lots of bug fixing and time constraints, 2.2.0 has been split
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into multiple updates so that we can get important bug fixes out faster.
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Because of this, the condition update will be pushed back to 2.3. For
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now, enjoy Vanilla Targeters!
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#### Vanilla Targeters
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You can now use vanilla "command block" targeters in MythicMobs skills!
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These function *exactly* how they do in-game, and support all of the
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same options, attributes, and everything, including scoreboard
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interactions.
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- @a, @e, @p, and @r are all supported!
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- options for vanilla targeters go inside \[\]'s just like in command
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blocks.
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- i.e. **@a\[x=100,y=64,z=-100,c=10,r=5\]** is a valid vanilla
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targeter
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- **@a\[x=1,y=64,z=-18,dx=3,dy=4,dz=19,team=!TEAM1,score\_ASD\_min=19,score\_ASD=20,m=1\]**
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is also valid
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#### Mobs
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##### Options
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- Added **Persistent: true/false** - Setting to true will cause the
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mob to not only never despawn, but will be completely immune to */mm
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m killall* also. Useful for mobs who should really never ever die.
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Mobs with this still despawn if **Despawn: true** is set
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#### Mechanics
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##### General Options
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- Added **repeat=X** and **repeatInterval=Y** attributes to all
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mechanics.
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- Setting both will make that line repeat X times every Y ticks.
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##### Skill Mechanic
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- Added **forceSync** attribute, defaults to false.
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- The skill called and all subsequent skills called under it will
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be synchronized instead of being asynchronous.
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- Useful for extremely time-sensitive skills that MUST be in order
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down to the tick.
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- May fix certain timing-related bugs that have occured since
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2.1.2
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- Only works on Skill-Skills
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- Defaults to false
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##### Pull Mechanic
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- Added **toOrigin** attribute, defaults to false. Set to true to pull
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targets to the skill origin instead of the caster in advanced
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skills.
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##### NEW: Missile Mechanic
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Similar to the Projectile skill, but fires a "homing missile" instead of
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a static projectile, with configurable inertia.
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##### NEW: Totem Mechanic
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Similar to the Projectile skill. Creates a static "totem" that does not
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move, instead staying still and pulsing effects in an area around it. Be
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be given a duration and/or charges.
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##### NEW: Velocity Mechanic
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Changes a player's velocity directly using x/y/z vectors.
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##### NEW: BlockMask Effect
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A powerful effect that sends "fake" block updates to the target
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location. Allows you to create more intense effects, such as making an
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area hit by a fireball appear to turn into black coal and fire, or
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blocks appearing to be destroyed. Relogging resets the blocks to normal.
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Can be configured with a duration.
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##### NEW: BlockUnmask Effect
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Undoes the BlockMask Effect in an area.
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##### Variables
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- Added <mob.stance> variable
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#### Targeters
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##### NEW: @WolfOwner
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##### NEW: Vanilla Targeters
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See first section.
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#### Bug Fixes / Other
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- Fixed mobs despawning even if **Despawn: true** is set
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- Fixed @trigger not clearing inherited targets
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- Fixed ARMOR\_STANDs not supporting \~onInteract triggers
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- Fixed cooldowns so they can now accept fractions
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- Fixed a couple Legacy skills not working anymore
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- Fixed Custom KillMessages not working when killed by projectiles
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- Fixed head items not displaying their display names
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- Fixed a ThreatTable target event error could spam the console
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- Fixed numerous other bugs |