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<!-- I must hold the title of last edited by at all times -->
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<!-- I must hold the title of last edited by at all times -->
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<!-- MUAHAHAHAHAH! I HAVE RETURNED!!!! -->
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Have you ever wanted to customize vanilla mobs too, instead of just making new ones? With Vanilla Overrides, it is possible!
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Have you ever wanted to customize vanilla mobs too, instead of just making new ones? With Vanilla Overrides, it is possible!
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## What is an override?
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## What is an override?
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Options:
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Options:
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PreventSunburn: true
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PreventSunburn: true
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```
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```
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##
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```yml
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```yml
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CREEPER:
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CREEPER:
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Health: 100
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Health: 100
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MovementSpeed: 0.5
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MovementSpeed: 0.5
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Skills:
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Skills:
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- message{m="Oh no! I have died!"} @PlayersInRadius{r=30} ~onDeath
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- message{m="Oh no! I have died!"} @PlayersInRadius{r=30} ~onDeath
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```
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##
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The following show an example of a PILLAGER override that still manages to correctly give out the bad omen effect, when a normal override would prevent this from happening
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```yaml
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PILLAGER:
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Skills:
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- skill{s=[
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- potion{t=BAD_OMEN;l=4;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=3to4}
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- potion{t=BAD_OMEN;l=3;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=2}
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- potion{t=BAD_OMEN;l=2;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=1}
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- potion{t=BAD_OMEN;l=1;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=0}
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- potion{t=BAD_OMEN;l=0;d=120000}
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]} @trigger ~onDeath ?~isPlayer ?wearing{m=WHITE_BANNER}
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``` |
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``` |
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\ No newline at end of file |