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Vanilla Overrides · Changes

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added example pillager override authored May 18, 2024 by Lxlp's avatar Lxlp
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Vanilla-Overrides.md
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...@@ -11,6 +11,8 @@ ...@@ -11,6 +11,8 @@
<!-- I must hold the title of last edited by at all times --> <!-- I must hold the title of last edited by at all times -->
<!-- MUAHAHAHAHAH! I HAVE RETURNED!!!! -->
Have you ever wanted to customize vanilla mobs too, instead of just making new ones? With Vanilla Overrides, it is possible! Have you ever wanted to customize vanilla mobs too, instead of just making new ones? With Vanilla Overrides, it is possible!
## What is an override? ## What is an override?
...@@ -31,6 +33,7 @@ ZOMBIE: ...@@ -31,6 +33,7 @@ ZOMBIE:
Options: Options:
PreventSunburn: true PreventSunburn: true
``` ```
##
```yml ```yml
CREEPER: CREEPER:
Health: 100 Health: 100
...@@ -40,4 +43,18 @@ CREEPER: ...@@ -40,4 +43,18 @@ CREEPER:
MovementSpeed: 0.5 MovementSpeed: 0.5
Skills: Skills:
- message{m="Oh no! I have died!"} @PlayersInRadius{r=30} ~onDeath - message{m="Oh no! I have died!"} @PlayersInRadius{r=30} ~onDeath
```
##
The following show an example of a PILLAGER override that still manages to correctly give out the bad omen effect, when a normal override would prevent this from happening
```yaml
PILLAGER:
Skills:
- skill{s=[
- potion{t=BAD_OMEN;l=4;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=3to4}
- potion{t=BAD_OMEN;l=3;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=2}
- potion{t=BAD_OMEN;l=2;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=1}
- potion{t=BAD_OMEN;l=1;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=0}
- potion{t=BAD_OMEN;l=0;d=120000}
]} @trigger ~onDeath ?~isPlayer ?wearing{m=WHITE_BANNER}
``` ```
\ No newline at end of file
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