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UsefulTips · Changes

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Update UsefulTips authored Jul 18, 2023 by Lxlp's avatar Lxlp
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The following is a list of Skills that might result to be of use
Table of contents:
[[_TOC_]]
## Mobs
### Overrides
<details><summary>My PILLAGER override is not giving bad omen</summary>
<br>
This is a common issue. To fix this, consider adding the following skill to your PILLAGER mob override:
```yaml
Skills:
- skill{s=[
- potion{t=BAD_OMEN;l=4;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=3to4}
- potion{t=BAD_OMEN;l=3;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=2}
- potion{t=BAD_OMEN;l=2;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=1}
- potion{t=BAD_OMEN;l=1;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=0}
- potion{t=BAD_OMEN;l=0;d=120000}
- command{c="say test"}
]} @trigger ~onDeath ?~isPlayer ?wearing{m=WHITE_BANNER}
```
</details>
## Skills
## Items
## Drops & DropTables
### Multiple Drops
<details><summary>Let every player that took part in the fight receive a drop</summary>
<br>
This can be done by enabling the mob's [ThreatTable Module](/Mobs/ThreatTables) and by executing the following mechanic when the mob dies:
<br>
```yaml
Skills:
- dropitem{i=droptable_name} @ThreatTablePlayers ~onDeath
```
In this manner, the mob will drop the droptable named `droptable_name` to every player in the mob Threat Table, effectively dropping it to every player that engaged the mob in combat
</details>
<details><summary>Let only the X players who dealt the most damage receive a drop</summary>
<br>
This can be done by enabling the mob's [ThreatTable Module](/Mobs/ThreatTables) and by executing the following mechanic when the mob dies:
```yaml
Skills:
- dropitem{i=droptable_name} @ThreatTablePlayers{limit=X;sort=HIGHEST_THREAT} ~onDeath
```
Where X is the number of top players you want being able to receive the drop.
While this method is not necessarily precise (threat can decay, among other things) it's extremely simple to implement and the precision is in an acceptable range
</details>
### Specific Drops
<details><summary>Let only the player who dealt the most damage receive a drop</summary>
<br>
This can be done by enabling the mob's [ThreatTable Module](/Mobs/ThreatTables) and by executing the following mechanic when the mob dies:
```yaml
Skills:
- dropitem{i=droptable_name} @ThreatTablePlayers{limit=1;sort=HIGHEST_THREAT} ~onDeath
```
While this method is not necessarily precise (threat can decay, among other things) it's extremely simple to implement and the precision is in an acceptable range
</details>
\ No newline at end of file
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