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Stats · Changes

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added default stat table authored Oct 07, 2023 by LcorpOfficial's avatar LcorpOfficial
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Stats.md
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......@@ -90,7 +90,7 @@ EXAMPLE_STAT:
# Modifiers
Modifiers can be used to adjust stats after their base value is defined.
| Modifier |Description |
|----------------------|---------------------------------------------------------------------------------|
|----------------------|---------------------------------------------------------------------------------------------------|
| `ADDITIVE` | Adds to the base value of a stat |
| `ADDITIVE_MULTIPLIER`| Adds a multiplier the base value of a stat |
| `COMPOUND_MULTIPLIER`| Multiplies the base value of a stat, then adds it to the base value |
......@@ -141,6 +141,34 @@ Regular multipliers are additive, and compound multipliers are multiplicative. Y
These stats are inherently supported by MythicMobs, and can be configured in the `stats.yml` file in the plugin's root directory (`/plugins/MythicMobs/`) or inside Pack folders. (`/plugins/MythicMobs/Packs/CoolPack/`)
The player inherits the `BaseValue` of these stats, while Mobs are granted them in the `Stats:` sub-section of their config.
|Stat |Description |
|-------------------------------------------------------------|--------------------------------------------------------------------------------------------------|
|[ACCURACY](#accuracy) |Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance). |
|[ATTACK_DAMAGE](#attack_damage) |Base Damage Output |
|[ATTACK_SPEED](#attack_speed) |Attack cooldown frequency. Typically only used for Players. |
|[BONUS_DAMAGE](#bonus_damage) |Additional Modifier for dealing extra damage |
|[CRITICAL_STRIKE_CHANCE](#critical_strike_chance) |Chance to land a Critical Strike (Chance-based Crit) |
|[CRITICAL_STRIKE_DAMAGE](#critical_strike_damage) |Damage dealt via Critical Strike |
|[CRITICAL_STRIKE_RESILIENCE](#critical_strike_resilience) |Resistance to Critical Strike |
|[DAMAGE_REDUCTION](#damage_reduction) |Generic damage reduction |
|[DEFENSE](#defense) |Defense |
|[DODGE_CHANCE](#dodge_chance) |Chance for an attack to fail when attempting to damage. Reduces opponent's [ACCURACY](#accuracy). |
|[EXPERTISE](#expertise) |Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent. |
|[HEALTH](#health) |Health values |
|[HEALTH_REGENERATION](#health_regeneration) |Rate of Health Regeneration |
|[LIFESTEAL_CHANCE](#lifesteal_chance) |Chance for damage dealt to heal the attacker |
|[LIFESTEAL_POWER](#lifesteal_power) |How much healing LifeSteal does. |
|[MOVEMENT_SPEED](#movement_speed) |Movement Speed. |
|[PARRY_CHANCE](#parry_chance) |Chance to mitigate and reflect damage from sources that melee you from the front. |
|[PARRY_POWER](#parry_power) |How much damage is mitigated by Parry. |
|[PARRY_COUNTERATTACK](#parry_counterattack) |How much damage is returned to the opponent when parrying. |
# Built-in Stats Breakdown
This is a detailed breakdown of the built-in stats provided by MythicMobs. For custom stats, see [Custom Stat Examples](#example-custom-stats).
#### `ACCURACY`
Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance).
```yml
......
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