Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 165
    • Issues 165
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
  • Stats

Stats · Changes

Page history
Update Stats - Formatting instead of Tooltips authored Jul 10, 2025 by Ghmmy's avatar Ghmmy
Show whitespace changes
Inline Side-by-side
Showing with 31 additions and 31 deletions
+31 -31
  • Stats.md Stats.md +31 -31
  • No files found.
Stats.md
View page @ 267ce82a
...@@ -29,7 +29,7 @@ Options that can be used in the Stat in order to better customize it ...@@ -29,7 +29,7 @@ Options that can be used in the Stat in order to better customize it
| AlwaysActive | If the stat is forcefully applied to every registry of every entity | | AlwaysActive | If the stat is forcefully applied to every registry of every entity |
| Type | The [Type](Stats#custom-stat-types) of the stat | | Type | The [Type](Stats#custom-stat-types) of the stat |
| Display | The name with which the stat is displayed | | Display | The name with which the stat is displayed |
| Tooltips | How the stat is shown on items. Depends on the Modifier used | | Formatting | How the stat is shown on items. Depends on the Modifier used |
| ShowInLore | Whether to show the tooltips formatting for each modifier | | ShowInLore | Whether to show the tooltips formatting for each modifier |
| Priority | The priority with which the stat will take effect, compared to others. *Lower* values make it so the stat will trigger *before* stats with higher values | | Priority | The priority with which the stat will take effect, compared to others. *Lower* values make it so the stat will trigger *before* stats with higher values |
| MinValue | Minimum value for the stat | | MinValue | Minimum value for the stat |
...@@ -78,7 +78,7 @@ A list of options only available if the specified type is used in the stat ...@@ -78,7 +78,7 @@ A list of options only available if the specified type is used in the stat
| Compound | The tooltip to show for compound modifiers | | Compound | The tooltip to show for compound modifiers |
| Setter | The tooltip to show for setter modifiers | | Setter | The tooltip to show for setter modifiers |
| Rounding | The amount of numbers after the point in the value of the stat | | Rounding | The amount of numbers after the point in the value of the stat |
| ShowInItemLore | Whether the tooltips should be shown in an items's lore. Defaults to true, overridden by the ShowInLore options if they are set | | ShowInItemLore | Whether the tooltips should be shown in an items's lore whenever `{stats-each}` is used. Defaults to true, overridden by the ShowInLore options if they are set |
| ShowInLore | Description | | ShowInLore | Description |
|----------------------|---------------------------------------------------------------------------------| |----------------------|---------------------------------------------------------------------------------|
...@@ -93,14 +93,14 @@ EXAMPLE_STAT: ...@@ -93,14 +93,14 @@ EXAMPLE_STAT:
AlwaysActive: false AlwaysActive: false
Type: STATIC Type: STATIC
FormulaKey: 'SPD' FormulaKey: 'SPD'
Tooltips: Formatting:
Additive: '+<value> Speed' Additive: '+<value> Speed'
Multiply: '+<value>% Speed' Multiply: '+<value>% Speed'
Compound: 'x<value>% Speed' Compound: 'x<value>% Speed'
Static: 'Force <value> <display>' Static: 'Force <value> <display>'
Rounding: 2 Rounding: 2
ShowInLore: ShowInLore:
Compound: false Compound: false # optional
``` ```
# Modifiers # Modifiers
...@@ -216,7 +216,7 @@ DODGE_NEGATION: ...@@ -216,7 +216,7 @@ DODGE_NEGATION:
Enabled: false Enabled: false
AlwaysActive: false AlwaysActive: false
Display: 'Accuracy' Display: 'Accuracy'
Tooltips: Formatting:
Additive: '+<value> Accuracy' Additive: '+<value> Accuracy'
Multiply: '+<value> Accuracy' Multiply: '+<value> Accuracy'
Compound: 'x<value> Accuracy' Compound: 'x<value> Accuracy'
...@@ -236,7 +236,7 @@ ATTACK_DAMAGE: ...@@ -236,7 +236,7 @@ ATTACK_DAMAGE:
Enabled: true Enabled: true
AlwaysActive: false AlwaysActive: false
Display: 'Damage' Display: 'Damage'
Tooltips: Formatting:
Additive: '+<value> Damage' Additive: '+<value> Damage'
Multiply: '+<value> Damage' Multiply: '+<value> Damage'
Compound: 'x<value> Damage' Compound: 'x<value> Damage'
...@@ -256,7 +256,7 @@ ATTACK_SPEED: ...@@ -256,7 +256,7 @@ ATTACK_SPEED:
Enabled: true Enabled: true
AlwaysActive: false AlwaysActive: false
Display: 'Attack Speed' Display: 'Attack Speed'
Tooltips: Formatting:
Additive: '+<value> Attack Speed' Additive: '+<value> Attack Speed'
Multiply: '+<value> Attack Speed' Multiply: '+<value> Attack Speed'
Compound: 'x<value> Attack Speed' Compound: 'x<value> Attack Speed'
...@@ -276,7 +276,7 @@ BONUS_DAMAGE: ...@@ -276,7 +276,7 @@ BONUS_DAMAGE:
Enabled: false Enabled: false
AlwaysActive: false AlwaysActive: false
Display: 'Bonus Damage' Display: 'Bonus Damage'
Tooltips: Formatting:
Additive: '+<value> Bonus Damage' Additive: '+<value> Bonus Damage'
Multiply: '+<value> Bonus Damage' Multiply: '+<value> Bonus Damage'
Compound: 'x<value> Bonus Damage' Compound: 'x<value> Bonus Damage'
...@@ -296,7 +296,7 @@ CRITICAL_STRIKE_CHANCE: ...@@ -296,7 +296,7 @@ CRITICAL_STRIKE_CHANCE:
Enabled: false Enabled: false
AlwaysActive: false AlwaysActive: false
Display: 'Critical Strike' Display: 'Critical Strike'
Tooltips: Formatting:
Additive: '+<value> Critical Strike' Additive: '+<value> Critical Strike'
Multiply: '+<value> Critical Strike' Multiply: '+<value> Critical Strike'
Compound: 'x<value> Critical Strike' Compound: 'x<value> Critical Strike'
...@@ -319,7 +319,7 @@ CRITICAL_STRIKE_DAMAGE: ...@@ -319,7 +319,7 @@ CRITICAL_STRIKE_DAMAGE:
Enabled: false Enabled: false
AlwaysActive: true AlwaysActive: true
Display: 'Critical Damage' Display: 'Critical Damage'
Tooltips: Formatting:
Additive: '+<value> Critical Damage' Additive: '+<value> Critical Damage'
Multiply: '+<value> Critical Damage' Multiply: '+<value> Critical Damage'
Compound: 'x<value> Critical Damage' Compound: 'x<value> Critical Damage'
...@@ -339,7 +339,7 @@ CRITICAL_STRIKE_RESILIENCE: ...@@ -339,7 +339,7 @@ CRITICAL_STRIKE_RESILIENCE:
Enabled: false Enabled: false
Display: 'Resilience' Display: 'Resilience'
AlwaysActive: false AlwaysActive: false
Tooltips: Formatting:
Additive: '+<value> Resilience' Additive: '+<value> Resilience'
Multiply: '+<value> Resilience' Multiply: '+<value> Resilience'
Compound: 'x<value> Resilience' Compound: 'x<value> Resilience'
...@@ -359,7 +359,7 @@ DAMAGE_REDUCTION: ...@@ -359,7 +359,7 @@ DAMAGE_REDUCTION:
Enabled: false Enabled: false
AlwaysActive: false AlwaysActive: false
Display: 'Damage Reduction' Display: 'Damage Reduction'
Tooltips: Formatting:
Additive: '+<value> Damage Reduction' Additive: '+<value> Damage Reduction'
Multiply: '+<value> Damage Reduction' Multiply: '+<value> Damage Reduction'
Compound: 'x<value> Damage Reduction' Compound: 'x<value> Damage Reduction'
...@@ -379,7 +379,7 @@ DEFENSE: ...@@ -379,7 +379,7 @@ DEFENSE:
Enabled: false Enabled: false
AlwaysActive: false AlwaysActive: false
Display: 'Defense' Display: 'Defense'
Tooltips: Formatting:
Additive: '+<value> Defense' Additive: '+<value> Defense'
Multiply: '+<value> Defense' Multiply: '+<value> Defense'
Compound: 'x<value> Defense' Compound: 'x<value> Defense'
...@@ -399,7 +399,7 @@ DODGE_CHANCE: ...@@ -399,7 +399,7 @@ DODGE_CHANCE:
Enabled: false Enabled: false
AlwaysActive: false AlwaysActive: false
Display: 'Dodge' Display: 'Dodge'
Tooltips: Formatting:
Additive: '+<value> Dodge Chance' Additive: '+<value> Dodge Chance'
Multiply: '+<value> Dodge Chance' Multiply: '+<value> Dodge Chance'
Compound: 'x<value> Dodge Chance' Compound: 'x<value> Dodge Chance'
...@@ -420,7 +420,7 @@ HEALTH: ...@@ -420,7 +420,7 @@ HEALTH:
Enabled: false Enabled: false
AlwaysActive: true AlwaysActive: true
Display: 'Health' Display: 'Health'
Tooltips: Formatting:
Additive: '+<value> Health' Additive: '+<value> Health'
Multiply: '+<value> Health' Multiply: '+<value> Health'
Compound: 'x<value> Health' Compound: 'x<value> Health'
...@@ -441,7 +441,7 @@ HEALTH_REGENERATION: ...@@ -441,7 +441,7 @@ HEALTH_REGENERATION:
Enabled: false Enabled: false
AlwaysActive: false AlwaysActive: false
Display: 'Health Regeneration' Display: 'Health Regeneration'
Tooltips: Formatting:
Additive: '+<value> Regeneration' Additive: '+<value> Regeneration'
Multiply: '+<value> Regeneration' Multiply: '+<value> Regeneration'
Compound: 'x<value> Regeneration' Compound: 'x<value> Regeneration'
...@@ -464,7 +464,7 @@ LIFESTEAL_CHANCE: ...@@ -464,7 +464,7 @@ LIFESTEAL_CHANCE:
Enabled: false Enabled: false
AlwaysActive: false AlwaysActive: false
Display: 'Lifesteal Chance' Display: 'Lifesteal Chance'
Tooltips: Formatting:
Additive: '+<value> Lifesteal Chance' Additive: '+<value> Lifesteal Chance'
Multiply: '+<value> Lifesteal Chance' Multiply: '+<value> Lifesteal Chance'
Compound: 'x<value> Lifesteal Chance' Compound: 'x<value> Lifesteal Chance'
...@@ -484,7 +484,7 @@ LIFESTEAL_POWER: ...@@ -484,7 +484,7 @@ LIFESTEAL_POWER:
Enabled: true Enabled: true
AlwaysActive: false AlwaysActive: false
Display: 'Lifesteal Power' Display: 'Lifesteal Power'
Tooltips: Formatting:
Additive: '+<value> Lifesteal Power' Additive: '+<value> Lifesteal Power'
Multiply: '+<value> Lifesteal Power' Multiply: '+<value> Lifesteal Power'
Compound: 'x<value> Lifesteal Power' Compound: 'x<value> Lifesteal Power'
...@@ -504,7 +504,7 @@ MOVEMENT_SPEED: ...@@ -504,7 +504,7 @@ MOVEMENT_SPEED:
Enabled: false Enabled: false
AlwaysActive: true AlwaysActive: true
Display: 'Movement Speed' Display: 'Movement Speed'
Tooltips: Formatting:
Additive: '+<value> Movement Speed' Additive: '+<value> Movement Speed'
Multiply: '+<value>% Movement Speed' Multiply: '+<value>% Movement Speed'
Compound: 'x<value>% Movement Speed' Compound: 'x<value>% Movement Speed'
...@@ -528,7 +528,7 @@ PARRY_CHANCE: ...@@ -528,7 +528,7 @@ PARRY_CHANCE:
Display: 'Parry Chance' Display: 'Parry Chance'
BaseValue: 0 BaseValue: 0
Priority: 0 Priority: 0
Tooltips: Formatting:
Additive: '+<value> Parry Chance' Additive: '+<value> Parry Chance'
Multiply: '+<value> Parry Chance' Multiply: '+<value> Parry Chance'
Compound: 'x<value> Parry Chance' Compound: 'x<value> Parry Chance'
...@@ -557,7 +557,7 @@ PARRY_COUNTERATTACK: ...@@ -557,7 +557,7 @@ PARRY_COUNTERATTACK:
AlwaysActive: false AlwaysActive: false
Display: 'Parry Counterattack' Display: 'Parry Counterattack'
BaseValue: 1 BaseValue: 1
Tooltips: Formatting:
Additive: '+<value> Parry Counterattack' Additive: '+<value> Parry Counterattack'
Multiply: '+<value> Parry Counterattack' Multiply: '+<value> Parry Counterattack'
Compound: 'x<value> Parry Counterattack' Compound: 'x<value> Parry Counterattack'
...@@ -577,7 +577,7 @@ PARRY_NEGATION: ...@@ -577,7 +577,7 @@ PARRY_NEGATION:
Enabled: false Enabled: false
AlwaysActive: false AlwaysActive: false
Display: 'Expertise' Display: 'Expertise'
Tooltips: Formatting:
Additive: '+<value> Expertise' Additive: '+<value> Expertise'
Multiply: '+<value> Expertise' Multiply: '+<value> Expertise'
Compound: 'x<value> Expertise' Compound: 'x<value> Expertise'
...@@ -598,7 +598,7 @@ PARRY_POWER: ...@@ -598,7 +598,7 @@ PARRY_POWER:
AlwaysActive: false AlwaysActive: false
Display: 'Parry Power' Display: 'Parry Power'
BaseValue: 0.5 BaseValue: 0.5
Tooltips: Formatting:
Additive: '+<value> Parry Power' Additive: '+<value> Parry Power'
Multiply: '+<value> Parry Power' Multiply: '+<value> Parry Power'
Compound: 'x<value> Parry Power' Compound: 'x<value> Parry Power'
...@@ -618,7 +618,7 @@ SCALE: ...@@ -618,7 +618,7 @@ SCALE:
AlwaysActive: false AlwaysActive: false
Display: 'Scale' Display: 'Scale'
BaseValue: 1 BaseValue: 1
Tooltips: Formatting:
Additive: '+<value> Scale' Additive: '+<value> Scale'
Multiply: '+<value> Scale' Multiply: '+<value> Scale'
Compound: 'x<value> Scale' Compound: 'x<value> Scale'
...@@ -675,7 +675,7 @@ ARMOR_GENERIC: ...@@ -675,7 +675,7 @@ ARMOR_GENERIC:
Display: 'Generic Armor' Display: 'Generic Armor'
DamageFormula: 'd - v' DamageFormula: 'd - v'
BaseValue: 0 BaseValue: 0
Tooltips: Formatting:
Additive: '+<value> Generic Armor' Additive: '+<value> Generic Armor'
Multiply: '+<value> Generic Armor' Multiply: '+<value> Generic Armor'
Compound: 'x<value> Generic Armor' Compound: 'x<value> Generic Armor'
...@@ -695,7 +695,7 @@ ARMOR_BLUNT: ...@@ -695,7 +695,7 @@ ARMOR_BLUNT:
DamageType: BLUNT DamageType: BLUNT
DamageFormula: 'd - v' DamageFormula: 'd - v'
BaseValue: 0 BaseValue: 0
Tooltips: Formatting:
Additive: '+<value> Blunt Armor' Additive: '+<value> Blunt Armor'
Multiply: '+<value> Blunt Armor' Multiply: '+<value> Blunt Armor'
Compound: 'x<value> Blunt Armor' Compound: 'x<value> Blunt Armor'
...@@ -715,7 +715,7 @@ ARMOR_SHARP: ...@@ -715,7 +715,7 @@ ARMOR_SHARP:
DamageType: SHARP DamageType: SHARP
DamageFormula: 'd - v' DamageFormula: 'd - v'
BaseValue: 0 BaseValue: 0
Tooltips: Formatting:
Additive: '+<value> Sharp Armor' Additive: '+<value> Sharp Armor'
Multiply: '+<value> Sharp Armor' Multiply: '+<value> Sharp Armor'
Compound: 'x<value> Sharp Armor' Compound: 'x<value> Sharp Armor'
...@@ -735,7 +735,7 @@ DAMAGE_BLUNT: ...@@ -735,7 +735,7 @@ DAMAGE_BLUNT:
Display: 'Blunt Damage' Display: 'Blunt Damage'
DamageType: BLUNT DamageType: BLUNT
BaseValue: 0 BaseValue: 0
Tooltips: Formatting:
Additive: '+<value> Blunt Damage' Additive: '+<value> Blunt Damage'
Multiply: '+<value> Blunt Damage' Multiply: '+<value> Blunt Damage'
Compound: 'x<value> Blunt Damage' Compound: 'x<value> Blunt Damage'
...@@ -756,7 +756,7 @@ DAMAGE_SHARP: ...@@ -756,7 +756,7 @@ DAMAGE_SHARP:
Display: 'Sharp Damage' Display: 'Sharp Damage'
DamageType: SHARP DamageType: SHARP
BaseValue: 0 BaseValue: 0
Tooltips: Formatting:
Additive: '+<value> Sharp Damage' Additive: '+<value> Sharp Damage'
Multiply: '+<value> Sharp Damage' Multiply: '+<value> Sharp Damage'
Compound: 'x<value> Sharp Damage' Compound: 'x<value> Sharp Damage'
...@@ -769,7 +769,7 @@ FIRE_RESISTANCE: ...@@ -769,7 +769,7 @@ FIRE_RESISTANCE:
Enabled: false Enabled: false
AlwaysActive: false AlwaysActive: false
Display: 'Fire Resistance' Display: 'Fire Resistance'
Tooltips: Formatting:
Additive: '+<value> Fire Resistance' Additive: '+<value> Fire Resistance'
Multiply: '+<value> Fire Resistance' Multiply: '+<value> Fire Resistance'
Compound: 'x<value> Fire Resistance' Compound: 'x<value> Fire Resistance'
...@@ -792,7 +792,7 @@ SPEED: ...@@ -792,7 +792,7 @@ SPEED:
AlwaysActive: false AlwaysActive: false
Type: STATIC Type: STATIC
FormulaKey: 'SPD' FormulaKey: 'SPD'
Tooltips: Formatting:
Additive: '+<value> Speed' Additive: '+<value> Speed'
Multiply: '+<value>% Speed' Multiply: '+<value>% Speed'
Compound: 'x<value>% Speed' Compound: 'x<value>% Speed'
......
Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
Mythic Add-ons
Compatible Plugins
API Information
Config Files

Guides
  • Troubleshooting
  • FAQ / Common Issues
  • Examples
Packs

MythicScribe MythicScribe - VSCode Extension

Mobs
  • Mob Options
    • Display Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Templates
  • Vanilla Overrides
  • Extra: Disguises
  • Extra: ModelEngine

Skills
  • Mechanics
    • Mechanics by Tag
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Metaskills
  • Placeholders
  • Variables

Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework

Drops & DropTables
  • Drops
  • DropTables
  • FancyDrops

Spawning
  • Spawners
  • Random Spawns

Stats
  • Custom Stat Options
  • Modifiers
  • Built in Stats

Other
  • Particles Types
  • Audience
  • Equipment Slots
  • Pins
Technical
  • Math
  • Item Matcher
  • Operations
    • Attribute Operations
    • Stats Modifiers
  • SkillTree
  • Advanced User Guides and Techniques