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Switch · Changes

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Update Switch authored Oct 12, 2024 by Lxlp's avatar Lxlp
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Skills/mechanics/Switch.md 0 → 100644
View page @ 4d7fe35f
## Description
A switch allows a condition to be tested against a list of (cases) values.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| uniqueresult | unique, first | Whether to stop execution of other skills if a condition was met | true |
| condition | | A condition to test for | |
| cases | | A list of cases to evaluate | |
## Examples
```yml
MyCoolMob:
Type: ZOMBIE
Skills:
- switch{condition=entitytype{t=<case>};cases=
case SKELETON=[
- message{m="A SKELETON JUST HIT ME"} @Server
]
case HUSK=[
- message{m="A HUSK JUST HIT ME!"} @Server
]
case PIG=[
- message{m="NOOO A PIG"} @Server
]
case DEFAULT=[
- message{m="SOMEONE or SOMETHING HIT ME OUT OF NOWHEREE!!"} @Server
]
} @trigger ~onDamaged
```
\ No newline at end of file
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