Description
Executes a skill when the mob's projectile hits an entity.
The associated @trigger is the entity that has been hit
Implemented Placeholders |
---|
<skill.var.damage-amount> |
<skill.var.damage-type> |
<skill.var.damage-cause> |
Examples
NotYourAverageSkeleton:
Type: SKELETON
Equipment:
- BOW HAND
Skills:
- modifyDamage{a=3;modifier=MULTIPLY;sync=true} ~onBowHit
Aliases
- onBow_Hit