... | ... | @@ -342,7 +342,7 @@ This is done with the attributes: |
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| Attribute <!-- ETA --> | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| sort | sortby | How to sort the targeted entities/locations |<!--type:NONE,RANDOM,NEAREST,FURTHEST,HIGHEST_HEALTH,LOWEST_HEALTH,HIGHEST_THREAT,LOWEST_THREAT-->|
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| sort | sortby | How to sort the targeted entities/locations. Distance-based sorts are made against the mechanic's origin |<!--type:NONE,RANDOM,NEAREST,FURTHEST,HIGHEST_HEALTH,LOWEST_HEALTH,HIGHEST_THREAT,LOWEST_THREAT-->|
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| skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0|
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| limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0|
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... | ... | @@ -358,8 +358,8 @@ Currently, sort can have the following values: |
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**General sorters:**
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- NONE *(usually sorts by how long the entity has existed)*
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- RANDOM
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- NEAREST
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- FURTHEST
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- NEAREST *(to the origin of the mechanic)*
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- FURTHEST *(from the origin of the mechanic)*
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**Entity Only Sorters**
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- HIGHEST_HEALTH
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... | ... | @@ -386,7 +386,7 @@ GiveRewards: |
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<details><summary></summary>
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| Attribute LTA | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| sort | sortby | How to sort the targeted entities/locations |<!--type:NONE,RANDOM,NEAREST,FURTHEST-->|
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| sort | sortby | How to sort the targeted entities/locations. Distance-based sorts are made against the mechanic's origin |<!--type:NONE,RANDOM,NEAREST,FURTHEST-->|
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| skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0|
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| limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0|
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</details>
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