... | @@ -189,6 +189,10 @@ There are some common attributes that can be used in most of the Targeters, depe |
... | @@ -189,6 +189,10 @@ There are some common attributes that can be used in most of the Targeters, depe |
|
|
|
|
|
## All Targeters
|
|
## All Targeters
|
|
|
|
|
|
|
|
| Attribute | Shorthand | Description |
|
|
|
|
| ---------------------------------------- | ---------------- | -----------------------------------------
|
|
|
|
| targetconditions | conditions, cond, c | [Inline Target Conditions](/Skills/Inline-Conditions#targetconditions) |
|
|
|
|
|
|
### Sudo Attributes
|
|
### Sudo Attributes
|
|
| Attribute | Shorthand | Description |
|
|
| Attribute | Shorthand | Description |
|
|
| ---------------------------------------- | ---------------- | -----------------------------------------
|
|
| ---------------------------------------- | ---------------- | -----------------------------------------
|
... | @@ -248,11 +252,14 @@ They are used with two options (available on ANY entity-targeter): |
... | @@ -248,11 +252,14 @@ They are used with two options (available on ANY entity-targeter): |
|
|
|
|
|
For example, to make a targeter that will ignore any players or non-hostile mobs, you'd use this:
|
|
For example, to make a targeter that will ignore any players or non-hostile mobs, you'd use this:
|
|
|
|
|
|
damage{a=20} @EntitiesInRadius{r=10;ignore=players,animals}
|
|
```yaml
|
|
|
|
- damage{a=20} @EntitiesInRadius{r=10;ignore=players,animals}
|
|
|
|
```
|
|
To make a targeter ONLY target players, you'd do something like this:
|
|
To make a targeter ONLY target players, you'd do something like this:
|
|
|
|
|
|
skill{s=ASkill} @EntitiesInRadius{r=5;target=players}
|
|
```yaml
|
|
|
|
- skill{s=ASkill} @EntitiesInRadius{r=5;target=players}
|
|
|
|
```
|
|
|
|
|
|
Possible filters include:
|
|
Possible filters include:
|
|
|
|
|
... | | ... | |