... | ... | @@ -125,7 +125,7 @@ Some of these variables are only generated and available under some special circ |
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| <skill.targets> | | Returns the amount of inherited targets |
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| <skill.var.interval> | Using the `repeat` and `repeatInterval` [universal attributes] | Returns the current iteration |
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| <skill.var.itr> | Using the `repeat` and `repeatInterval` [universal attributes] | Returns the current iteration |
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| <skill.var.volume> | [~onHear] trigger | Returns a float value between 1 and 15 representing the intensity of the sound |
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| <skill.var.volume> | [~onHear] trigger | Returns a float value between 1 and 15 representing the intensity of the sound. Directly proportional to the distance (the further away the source, the higher this value) |
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| <skill.var.sound-type> | [~onHear] trigger | Returns the type of the sound |
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| <skill.var.hit-block-type> | [raytrace] mechanic | Returns the block that was hit, or AIR if none |
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| <skill.var.bow-tension> | [~onShoot] trigger | Returns the force with which the projectile has been shot |
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