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Mechanics · Changes

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updated universal attributes authored May 30, 2023 by Lxlp's avatar Lxlp
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Skills/Mechanics.md
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...@@ -231,18 +231,20 @@ Universal Attributes ...@@ -231,18 +231,20 @@ Universal Attributes
The following attributes are applicable to all mechanics. The following attributes are applicable to all mechanics.
| Attribute | Shorthand | Description | Default | | Attribute | Aliases | Description | Default |
|----------------------|-----------|-----------------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| cooldown | cd | In seconds. Allows for decimal values. | 0 | | cooldown | cd | In seconds. Allows for decimal values. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 | | delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| repeat | | How many times the mechanic should be repeated | 0 | | repeat | | How many times the mechanic should be repeated | 0 |
| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 | | repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
| targetInterval | targetI | How many ticks must elapse between target selection | 0 | | targetInterval | targetI | How many ticks must elapse between target selection | 0 |
| origin **[PREMIUM]** | | Change the origin to whatever targeter is supplied. `origin=@Forward{f=10}` | | | origin **[PREMIUM]** ||Change the origin to whatever targeter is supplied. `origin=@Forward{f=10}` | |
| forcesync | sync | Forces the execution type to be SYNC | false | | forcesync | sync | Forces the execution type to be SYNC | false |
| power | | [Power](/mobs/Power) multiplier | 1 | | power | | [Power](/mobs/Power) multiplier | 1 |
| fromorigin | fo | Whether to cast the mechanic from origin | false | | fromorigin | fo | Whether to cast the mechanic from origin | false |
| targetisorigin | | Whether to set the target of the mechanic to be the origin | false | | targetisorigin | | Whether to set the target of the mechanic to be the origin | false |
| targetcreative | | Whether to target creative players | false |
| splitPower | powersplit | Whether to split the power between targets | false |
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