... | ... | @@ -231,18 +231,20 @@ Universal Attributes |
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The following attributes are applicable to all mechanics.
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| Attribute | Shorthand | Description | Default |
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|----------------------|-----------|-----------------------------------------------------------------------------|---------|
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| cooldown | cd | In seconds. Allows for decimal values. | 0 |
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| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
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| repeat | | How many times the mechanic should be repeated | 0 |
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| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
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| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
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| origin **[PREMIUM]** | | Change the origin to whatever targeter is supplied. `origin=@Forward{f=10}` | |
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| origin **[PREMIUM]** ||Change the origin to whatever targeter is supplied. `origin=@Forward{f=10}` | |
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| forcesync | sync | Forces the execution type to be SYNC | false |
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| power | | [Power](/mobs/Power) multiplier | 1 |
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| fromorigin | fo | Whether to cast the mechanic from origin | false |
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| targetisorigin | | Whether to set the target of the mechanic to be the origin | false |
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| targetcreative | | Whether to target creative players | false |
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| splitPower | powersplit | Whether to split the power between targets | false |
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Upcoming Mechanics
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