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Effects · Changes

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Update Effects authored Oct 01, 2023 by Lxlp's avatar Lxlp
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Skills/Effects.md
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Skill Effects
-------------
Skill Effects (or effect mechanics) are a special type of mechanic Skill Effects (or effect mechanics) are a special type of mechanic
specifically designed to create special effects. These are called just specifically designed to create special effects. These are called just
like any other [skill mechanic][] in your mob's Skill List, or you can like any other [skill mechanic][] in your mob's Skill List, or you can
...@@ -9,8 +6,8 @@ add them to your own skills and even combine them. ...@@ -9,8 +6,8 @@ add them to your own skills and even combine them.
Most effects are able to target both Entities and Locations. You control Most effects are able to target both Entities and Locations. You control
what your effect targets using a [Targeter][]. what your effect targets using a [Targeter][].
### Syntax
## Syntax
A lot of effects don't have any options. To call them, you just call the A lot of effects don't have any options. To call them, you just call the
skill **effect:name**, for example: skill **effect:name**, for example:
...@@ -23,6 +20,7 @@ skill **effect:name**, for example: ...@@ -23,6 +20,7 @@ skill **effect:name**, for example:
- effect:particles{particle=reddust;color=#EE22CC;amount=10;speed=1;hS=0.15;vS=.15;audience=Target} @target - effect:particles{particle=reddust;color=#EE22CC;amount=10;speed=1;hS=0.15;vS=.15;audience=Target} @target
``` ```
### Audience ### Audience
Audience arguments can be used to display the effect only to a specific group of players, rather than the entire server, by using the `audience=<audience type>` attribute in an effect mechanic and specifying an audience type to use. This can be useful in preventing too many particles from being displayed to everyone unnecessarily, and can reduce client-side lag to some extent. Audience arguments can be used to display the effect only to a specific group of players, rather than the entire server, by using the `audience=<audience type>` attribute in an effect mechanic and specifying an audience type to use. This can be useful in preventing too many particles from being displayed to everyone unnecessarily, and can reduce client-side lag to some extent.
...@@ -43,8 +41,7 @@ Of particular relevance is the `audience=@Targeter` attribute, that allows any e ...@@ -43,8 +41,7 @@ Of particular relevance is the `audience=@Targeter` attribute, that allows any e
- effect:particles{particle=reddust;y=2;audience=@Owner} @self - effect:particles{particle=reddust;y=2;audience=@Owner} @self
``` ```
### Effects ## Effects
| Effect Mechanic | Description | | Effect Mechanic | Description |
|----------------------|-----------------------------------------------------------------------| |----------------------|-----------------------------------------------------------------------|
| [Atom][] | Creates electron-esque orbitals. | | [Atom][] | Creates electron-esque orbitals. |
...@@ -61,7 +58,7 @@ Of particular relevance is the `audience=@Targeter` attribute, that allows any e ...@@ -61,7 +58,7 @@ Of particular relevance is the `audience=@Targeter` attribute, that allows any e
| [Geyser][] | Creates a "geyser" of water or lava | | [Geyser][] | Creates a "geyser" of water or lava |
| [Glow][] | Gives the target the glow effect with different colors (req. GlowAPI) | | [Glow][] | Gives the target the glow effect with different colors (req. GlowAPI) |
| [GuardianBeam][] | Draw a guardian beam between the origin and the target | | [GuardianBeam][] | Draw a guardian beam between the origin and the target |
| [Item Spray][] | Sprays temporary items around the target | | [ItemSpray][] | Sprays temporary items around the target |
| [Lightning][] | Causes a fake lightning strike | | [Lightning][] | Causes a fake lightning strike |
| [Particles][] | Creates particle effects around the target | | [Particles][] | Creates particle effects around the target |
| [ParticleBox][] | Draws a box of particles around the target | | [ParticleBox][] | Draws a box of particles around the target |
......
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