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Conditions · Changes

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changed position and link of the Moist condition authored Jun 04, 2023 by Lxlp's avatar Lxlp
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  • Skills/Conditions.md Skills/Conditions.md +2 -2
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Skills/Conditions.md
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...@@ -176,9 +176,8 @@ Conditions ...@@ -176,9 +176,8 @@ Conditions
| [isFrozen](/skills/conditions/isfrozen) | Entity | Checks if the target entity is frozen | | [isFrozen](/skills/conditions/isfrozen) | Entity | Checks if the target entity is frozen |
| [isLeashed](/skills/conditions/isleashed) | Entity | Checks if the target has been leashed | | [isLeashed](/skills/conditions/isleashed) | Entity | Checks if the target has been leashed |
| [isLiving](/skills/conditions/isliving) | Entity | Checks if the target is a living entity | | [isLiving](/skills/conditions/isliving) | Entity | Checks if the target is a living entity |
| [isMythicMob](/skills/conditions/ismythicmob) | Entity | Checks if the target is a MythicMob |
| [isMoist](/skills/conditions/ismoist) | Location | Checks if the target block of farmland is hydrated |
| [isMonster](/skills/conditions/ismonster) | Entity | Checks if the target is a monster | | [isMonster](/skills/conditions/ismonster) | Entity | Checks if the target is a monster |
| [isMythicMob](/skills/conditions/ismythicmob) | Entity | Checks if the target is a MythicMob |
| [isPlayer](/skills/conditions/isplayer) | Entity | Checks if the target is a player | | [isPlayer](/skills/conditions/isplayer) | Entity | Checks if the target is a player |
| [isRaiderPatrolLeader](/skills/conditions/isRaiderPatrolLeader) | Entity | Checks if the target entity is the captain of a pillager group | | [isRaiderPatrolLeader](/skills/conditions/isRaiderPatrolLeader) | Entity | Checks if the target entity is the captain of a pillager group |
| [isSaddled](/skills/conditions/issaddled) | Entity | Checks if the target entity is saddled | | [isSaddled](/skills/conditions/issaddled) | Entity | Checks if the target entity is saddled |
...@@ -198,6 +197,7 @@ Conditions ...@@ -198,6 +197,7 @@ Conditions
| [MobsInRadius](/skills/conditions/mobsinradius) | Location | Checks how many mobs are in a given radius | | [MobsInRadius](/skills/conditions/mobsinradius) | Location | Checks how many mobs are in a given radius |
| [MobsInChunk](/skills/conditions/mobsinchunk) | Location | Matches a range to how many mobs are in the target location's chunk | | [MobsInChunk](/skills/conditions/mobsinchunk) | Location | Matches a range to how many mobs are in the target location's chunk |
| [MobsInWorld](/skills/conditions/mobsinworld) | Location | Matches a range to how many mobs are in the target world | | [MobsInWorld](/skills/conditions/mobsinworld) | Location | Matches a range to how many mobs are in the target world |
| [Moist](/skills/conditions/Moist) | Location | Checks if the target block of farmland is hydrated |
| [MoistureLevel](/skills/conditions/moisturelevel) | Location | Checks if the target block of farmland has the specified level of hydratation | | [MoistureLevel](/skills/conditions/moisturelevel) | Location | Checks if the target block of farmland has the specified level of hydratation |
| [MotionX](/skills/conditions/motionx) | Entity | Checks the X motion of the target entity against a range. | | [MotionX](/skills/conditions/motionx) | Entity | Checks the X motion of the target entity against a range. |
| [MotionY](/skills/conditions/motiony) | Entity | Checks the Y motion of the target entity against a range. | | [MotionY](/skills/conditions/motiony) | Entity | Checks the Y motion of the target entity against a range. |
......
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