Description
Checks if the player is looking at either a block or an entity.
Only usable by a player.
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
type | t, block, b, entity, e | The object to check against | |
distance | d | The distance of the generated raytrace. If the mob lookup behaves strangely, you can try to change this value | 5 |
Examples
Conditions:
- lookingat{b=DIRT} true
TargetConditions:
- isPlayer orElseCast fallbackmechanic
- lookingat{e=COW} true