Description
Causes the mob to target based on conditions.
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
interval | int,i | Determines the chance for the goal to be ran | 0 |
mustsee | ms | Whether the mob has to be able to see the target | true |
mustreach | mr | Whether the mob has to be able to reach the target | false |
conditions | The conditions to use |
Examples
Would cause the mob to target entities holding Iron Ingots.
ExampleMob:
Type: ZOMBIE
AITargetSelectors:
- clear
- nearestconditionaltarget{mr=true;ms=true;conditions=[ - holding{m=IRON_INGOT} true ]}