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Options · Changes

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updated options pt.2 authored Oct 15, 2023 by Lxlp's avatar Lxlp
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Mobs/Options.md
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...@@ -282,10 +282,21 @@ Defaults to `false`. ...@@ -282,10 +282,21 @@ Defaults to `false`.
``` ```
------------------------------------------------------------------------
# Group specific options # Group specific options
## Boat & BoatChest
#### Type
The [type of the boat entity](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Boat.Type.html).
Aliases: `BoatType`.
Defaults to `OAK`
```yaml
Options:
BoatType: MANGROVE
```
## Breedable mobs ## Breedable mobs
#### Age #### Age
...@@ -412,15 +423,14 @@ Defaults to `false`. ...@@ -412,15 +423,14 @@ Defaults to `false`.
``` ```
------------------------------------------------------------------------
## Mob specific options # Mob specific options
These are specific mob options and will have no effect when used on a These are specific mob options and will have no effect when used on a
different mob type. different mob type.
### Armor Stands ## Armor Stand
#### CanMove #### CanMove
Sets whether an armor stand can move. Defaults to `true` and requires PaperSpigot Sets whether an armor stand can move. Defaults to `true` and requires PaperSpigot
...@@ -596,7 +606,8 @@ Mob: ...@@ -596,7 +606,8 @@ Mob:
RightLeg: 20,25,0 RightLeg: 20,25,0
``` ```
### Bees
## Bee
#### Anger #### Anger
Sets the time in ticks until bee anger ends. Sets the time in ticks until bee anger ends.
...@@ -618,16 +629,36 @@ Defaults to `false`. ...@@ -618,16 +629,36 @@ Defaults to `false`.
#### HasStung #### HasStung
Whether the bee has stung an entity. Whether the bee has stung an entity.
Defaults to false. Defaults to `false`.
```yaml ```yaml
Options: Options:
HasStung: true HasStung: true
``` ```
### Cat
## Camel
#### Saddled
Whether the entity is saddled or not.
Defaults to `false`.
```yaml
Options:
Saddled: true
```
#### Tamed
Whether the entity is tamed or not.
Defaults to `false`.
```yaml
Options:
Tamed: true
```
## Cat
#### CatType #### CatType
Sets the type of cat Sets the type of cat.
Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE. Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE.
```yaml ```yaml
Options: Options:
...@@ -642,148 +673,313 @@ Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_G ...@@ -642,148 +673,313 @@ Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_G
CollarColor: GREEN CollarColor: GREEN
``` ```
### Chicken
**Jockey: \[true/false\]** ## Chicken
* Wether or not the chicken is a chickenjockey. #### Jockey
* Doesn't really do anything, but it's nice to have options. Whether or not the chicken has the `IsChickenJockey` NBT set to 1.
* Defaults to false. If true, the chicken can naturally despawn, drops 10 experience upon death instead of 1-3 and cannot lay eggs.
Defaults to `false`.
```yaml
Options:
Jockey: true
```
### Creepers
**ExplosionRadius: \[number\]** ## Creepers
* Sets the radius/power of the creepers explosion #### ExplosionRadius
* Defaults to 3 Sets the radius/power of the creepers explosion.
Negative values are ignored, and the explosion radius remains the creeper's default one.
Defaults to `-1`.
```yaml
Options:
ExplosionRadius: 5
```
**FuseTicks: \[number\]** #### FuseTicks
Sets the number of ticks it takes for creepers to explode.
Negative values are ignored, and the time it takes remains the creeper's default one.
Defaults to `-1`.
```yaml
Options:
ExplosionRadius: 60
```
* Sets the number of ticks it takes for creepers to explode. #### SuperCharged
* Defaults to 30 Whether the creeper should spawn as a super charged creeper.
Defaults to `false`.
```yaml
Options:
SuperCharged: true
```
**SuperCharged: \[true/false\]** #### PreventSuicide
Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
Defaults to `false`.
```yaml
Options:
PreventSuicide: true
```
* Wether the creeper should spawn as a super charged creeper.
* Defaults to false.
**PreventSuicide: \[true/false\]** ## Enderman
* Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work. #### PreventTeleport
* Defaults to false. Meant for Endermen but //might// work on other mobs. May break teleport skills!
Defaults to `false`.
```yaml
Options:
PreventTeleport: true
```
### Enderman
**PreventTeleport: \[true/false\]** #### HeldBlock
Sets the block that the Enderman is carrying.
Defaults to `AIR`.
```yaml
Options:
HeldBlock: STONE
```
* Meant for Endermen but //might// work on other mobs. May break teleport skills!
* Defaults to false.
**HeldBlock: `[Material]`** ## Experience_orb
* Sets the block that the Enderman is carrying. #### Experience
Sets the amount of experience give by the experience orb mob.
Defaults to `1`.
```yaml
Options:
Experience: 10
```
### Experience_orb
**Experience: \[Number\]** ## Falling Blocks
* Sets the amount of experience give by the experience orb mob. #### Block
* Defaults to 1 Determines the [type of the block](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html).
Defaults to `STONE`.
```yaml
Options:
Block: BIRCH_WOOD
```
### Falling Blocks #### BlockData
Additional field for inputting blockdata.
Defaults to `0`.
**Block: \[Material type\]** #### DropsItem
Should the entity be able to drops the falling block's item.
Defaults to `true`.
```yaml
Options:
DropsItem: false
```
* Determines the type of the block. #### HurtsEntities
* Defaults to STONE Damages entities on impact.
Defaults to `true`.
```yaml
Options:
HurtsEntities: false
```
**BlockData: \[Number\]** #### ReplaceSpawnLocationBlock
If the entity should replace the block at its spawn location.
Defaults to `false`.
```yaml
Options:
ReplaceSpawnLocationBlock: true
```
* Additional field for inputting blockdata. #### UseSpawnLocationType
* Defaults to 0 If the type of the falling block should be the one at the spawn location.
Defaults to `false`.
```yaml
Options:
UseSpawnLocationType: true
```
**DropsItem: \[true/false\]**
* Drops the falling block's item. ## Fox
* Defaults to true
**HurtsEntities: \[true/false\]** #### FoxType
Determines the type of the fox.
Can be `RED` or `SNOW`.
Defaults to `RED`.
```yaml
Options:
FoxType: SNOW
```
* Damages entities on impact.
* Defaults to true
### Fox ## Frog
**FoxType: \[Entity type\]** #### Type
Determines the type of the Frog.
Alias is `Variant`.
Can be `WARM`, `COLD` or `TEMPERATE`.
Defaults to `WARM`.
```yaml
Options:
Type: COLD
```
* Determines the type of the fox.
* Can be RED or SNOW
* Defaults to RED
### Frog ## Goat
**Type: \[Entity type\]**
* Determines the type of the Frog #### Screaming
* Can be WARM, COLD or TEMPERATE Sets if this is a screaming goat. A screaming goat makes screaming sounds and rams more often.
Defaults to `false`.
```yaml
Options:
Screaming: true
```
### Hoglin
**ImmuneToZombification: \[true/false\]** ## Hoglin
* Whether or not the hoglin is immune to being zombified #### ImmuneToZombification
* Defaults to false Whether or not the hoglin is immune to being zombified.
Defaults to `false`.
```yaml
Options:
ImmuneToZombification: true
```
**Huntable: \[true/false\]** #### Huntable
Whether the hoglin is able to be hunted by piglins.
Defaults to `true`.
```yaml
Options:
Huntable: true
```
* Whether the hoglin is able to be hunted by piglins.
* Defaults to true
### Horses, Donkeys, and Mules ## Horses, Donkeys, and Mules
**HorseArmor: \[armor\_type\]** #### HorseArmor
Used for horses to set the type of armor they have on.
Can be `iron`, `gold`, or `diamond`
[armor_type] must be in lower case
```yaml
Options:
HorseArmor: gold
```
* Used for horses to set the type of armor they have on. #### CarryingChest
* Can be iron, gold, or diamond Used for donkeys to set whether they are carrying a chest or not.
* [armor_type] must be in lower case Defaults to `false`.
```yaml
Options:
CarryingChest: true
```
**CarryingChest: \[true/false\]**
* Used for donkeys to set whether they are carrying a chest or not. #### HorseColor
* Defaults to false. Sets color of the horse.
Colors must be uppercase,can be any of the [Spigot Horse colors](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Color.html).
```yaml
Options:
HorseColor: CREAMY
```
**HorseColor: \[horse\_color\]**
* Sets color of the horse #### Saddled
* Colors Must be uppercase,can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE Used for horses to set whether they are saddled or not.
Defaults to `false`.
```yaml
Options:
Saddled: true
```
**Saddled: \[true/false\]** #### HorseStyle
Sets the style of the horse.
Styles can be any of the [Spigot Horse Style](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Style.html)
```yaml
Options:
HorseStyle: WHITE_DOTS
```
* Used for horses to set whether they are saddled or not.
* Defaults to false.
**HorseStyle: \[horse\_style\]** #### Tamed
Used for horses to set whether they are tamed or not.
Defaults to `false`.
```yaml
Options:
Tamed: true
```
* Sets the style of the horse. #### HorseType
* Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD, NONE Defines the type of horse
Can be any of the [Spigot Horse variants](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Variant.html)
Defaults to `HORSE`
**Removed in MC 1.11+, use[Type](Mobs/Mobs#type) instead.**
**Tamed: \[true/false\]**
* Used for horses to set whether they are tamed or not. ## Iron Golem
* Defaults to false. #### PlayerCreated
Acts as if the player built the mob.
Defaults to `false`.
```yaml
Options:
PlayerCreated: true
```
**HorseType: \[type\]**
* Defines the type of horse ## Item
* Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE
* Defaults to HORSE
* Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead.
### Iron Golem #### Item
The material of the item entity.
Defaults to `STONE`.
```yaml
Options:
Item: BRICK
```
**PlayerCreated: \[true/false\]** #### Amount
The amount of items in the itemstack.
Defaults to `1`.
```yaml
Options:
Amount: 10
```
#### CanPickup
If the itemstack can be picked up.
Defaults to `true`.
```yaml
Options:
CanPickup: false
```
## Llama
#### CarryingChest
Set whether the entity is carrying a chest or not.
Defaults to `false`.
```yaml
Options:
CarryingChest: true
```
#### Tamed
Set whether the entity is tamed or not.
Defaults to `false`.
```yaml
Options:
Tamed: true
```
#### Color
Sets color of the llama.
Colors must be uppercase,can be any of the [Spigot Llama colors](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Llama.Color.html).
```yaml
Options:
Color: CREAMY
```
* Acts as if the player built the mob.
* Defaults to false.
### Panda ### Panda
......
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