updated triggers link authored by Lxlp's avatar Lxlp
...@@ -274,7 +274,7 @@ Defaults to `false`. ...@@ -274,7 +274,7 @@ Defaults to `false`.
``` ```
#### ReviveHealth #### ReviveHealth
When the mob's death event gets cancelled (via a [Cancelevent](/skills/mechanics/cancelevent) mechanic [~onDeath](/Skills/Triggers#ondeath)) the one specified is the amount of health the mob's will be set to. If the value is `-1`, the mob will heal to its own max health value. When the mob's death event gets cancelled (via a [Cancelevent](/skills/mechanics/cancelevent) mechanic [~onDeath](/Skills/Triggers/onDeath)) the one specified is the amount of health the mob's will be set to. If the value is `-1`, the mob will heal to its own max health value.
```yaml ```yaml
#This mob will always return to 50 health every time the death event is cancelled #This mob will always return to 50 health every time the death event is cancelled
ExampleMob: ExampleMob:
... ...
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