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Options · Changes

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updated options pt.4 authored Oct 28, 2023 by Lxlp's avatar Lxlp
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Mobs/Options.md
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...@@ -423,6 +423,38 @@ Defaults to `false`. ...@@ -423,6 +423,38 @@ Defaults to `false`.
``` ```
## Zombies (all variants)
#### PreventJockeyMounts
Sets whether the zombie will be prevented from spawning as a jockey.
Only works for Zombies.
Defaults to `false`.
```yaml
Options:
PreventJockeyMounts: true
```
#### PreventTransformation
Sets whether zombies should be prevented from being turned into pigmen/drowned.
Only works for Zombies.
Defaults to `true`.
```yaml
Options:
PreventTransformation: false
```
#### ReinforcementsChance
Chance for zombies to spawn reinforcements on taking damage.
Should be a number between 0 and 1 (0% and 100% chance).
Only works for Zombies.
Defaults to `0`.
```yaml
Options:
ReinforcementsChance: 0.38
```
# Mob specific options # Mob specific options
...@@ -1148,78 +1180,79 @@ Defaults to `false`. ...@@ -1148,78 +1180,79 @@ Defaults to `false`.
``` ```
### Tropical Fish ## Tropical Fish
**Pattern: \[type\]**
* Sets the shape of the fish
* Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK.
**BodyColor: \[color\]**
* Sets the primary color of the fish
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
**PatternColor: \[color\]**
* Sets the secondary color of the fish
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
### Villagers
**HasTrades: \[true/false\]** #### Pattern
Sets the [Shape/Pattern](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/TropicalFish.Pattern.html) of the fish.
```yaml
Options:
Pattern: GLITTER
```
* Villager can be traded with.
* Defaults to false.
Check out [Trades](/Mobs/Mobs#trades)
**Profession: \[profession\]** #### BodyColor
Sets the [Primary Color](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html) of the fish.
```yaml
Options:
BodyColor: GRAY
```
* Specifies the profession of the villager type mob.
* Can be ARMORER, BUTCHER, CARTOGRAPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.
* Villagers without this option will roll a random profession on their initial spawn.
* Examples:
Profession: MASON
**Type: \[type\]** ## PatternColor
Sets the [Secondary Color](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html) of the fish
```yaml
Options:
BodyColor: LIME
```
* Represents Villager type, usually corresponding to what biome they spawn in.
* Can be DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, TAIGA.
* Defaults to PLAINS.
* Examples:
Type: PLAINS
**Level: \[level\]** ## Villagers
* Villager profession level, levels 1 - 5. #### HasTrades
* Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher. Whether the villager can be traded with.
* Required if setting villager professions. Defaults to `false`.
> Check out [Trades](/Mobs/Mobs#trades)
### Zombies (all variants) ```yaml
Options:
HasTrades: true
```
**PreventJockeyMounts: \[true/false\]**
* Sets whether the zombie will spawn as a jockey. #### Profession
* Only works for Zombies. Specifies the [Profession](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Profession.html) of the villager.
* Defaults to false. Villagers without this option will roll a random profession on their initial spawn.
```yaml
Options:
Profession: MASON
```
**PreventTransformation: \[true/false\]**
* Sets whether zombies can be turned into pigmen/drowned. #### Type
* Only works for Zombies. Represents [Villager type](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Type.html), usually corresponding to what biome they spawn in.
* Defaults to true. Defaults to PLAINS.
```yaml
Options:
Type: DESERT
```
**ReinforcementsChance: \[number\]**
* Chance for zombies to spawn reinforcements on taking damage. #### Level
* Should be a number between 0 and 1 (0% and 100% chance) Villager profession level, levels 1 - 5.
* Only works for Zombies. Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
* Defaults to 0. Required if setting villager professions.
```yaml
Options:
Level: 3
```
### Zombie Villagers
**Profession: \[type\]** ## Zombie Villagers
* Sets the type of the villager the zombie should represent. #### Profession
* This option will also make the zombie turn into the respective villager type when being cured using potions. Specifies the [Profession](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Profession.html) of the zombie villager.
* Can be `ARMORER, BUTCHER, CARTOGRAPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.` This option will also make the zombie turn into the respective villager type when being cured using potions.
\ No newline at end of file Defaults to `FARMER`.
```yaml
Options:
Profession: MASON
```
\ No newline at end of file
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